BATTLE EVENTS DUMP 1.1 by madsiur, released on 2016/11/29. Contact: themadsiur@gmail.com
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Content on this document is licensed under the GNU Free Documentation License 1.3
http://www.gnu.org/licenses/fdl.html

D09842: Set pointers to animation scripts, battle intro
D0CEF0: Set pointers to animation scripts, victory dance
D0BD7B: Relm joins party during Ultros's third encounter
D09C26: Biggs/Wedge/Terra with Tritoch
D09E77: Biggs/Wedge with Whelk
D09EE5: Edgar & Locke see Terra cast magic for the first time
D0A49D: Sabin appears on the fight with Vargas
D0A6B4: After Vargas hits Sabin with Death Sentence
D0A6FB: After Sabin uses pummel on Vargas
D0A1AA: Sabin jumps after Ultros in Lete River
D0A851: Shadow leaves the party randomly
D0A71A: Kefka during the sealed gate
D0AA21: Gau is fed some Dried Meat
D0A751: Locke steals clothing from a soldier in South Figaro
D0A7D1: Locke steals clothing from a merchant in South Figaro
D0A8C4: Celes & Locke vs. TunnelArmor
D09BB4: Terra's flashback with Kefka
D0A8D1: Terra vs.Tritoch, after Narshe battle
D0B4BA: Kefka during the sealed gate
D0B610: Espers fly through the sealed gate
D0BA24: Airship event after Terra opens the sealed gate
D0C133: Kefka kills Leo in Thamasa
D0C382: Espers break through the sealed gate to go to Thamasa
D0C51D: Unknown battle event
D0C7D8: Kefka vs. Esper in Thamasa
D0A9F1: Gau appears on the Veldt after a battle
D0B421: Gau runs away after you hit him once
D0CD9E: Kefka vs. Sabin at imperial camp
D0C838: Kefka vs .Gestahl, Floating Continent
D0CF45: Wrexsoul text, Cyan's Dream
D0CE84: Kefka's text, final battle


[Set pointers to animation scripts, battle intro]
D09842: 0E            Clear animations
D09843: 12            Animations for all characters
D09844: 7B 98           Animation pointer for sprite $00 ($D0987B)
D09846: 94 98           Animation pointer for sprite $01 ($D09894)
D09848: C4 98           Animation pointer for sprite $02 ($D098C4)
D0984A: F4 98           Animation pointer for sprite $03 ($D098F4)
D0984C: 1B 99           Animation pointer for sprite $04 ($D0991B)
D0984E: 3B 99           Animation pointer for sprite $05 ($D0993B)
D09850: 63 99           Animation pointer for sprite $06 ($D09963)
D09852: 85 99           Animation pointer for sprite $07 ($D09985)
D09854: B5 99           Animation pointer for sprite $08 ($D099B5)
D09856: F5 99           Animation pointer for sprite $09 ($D099F5)
D09858: 26 9A           Animation pointer for sprite $0A ($D09A26)
D0985A: 61 9A           Animation pointer for sprite $0B ($D09A61)
D0985C: 8B 9A           Animation pointer for sprite $0C ($D09A8B)
D0985E: D3 9A           Animation pointer for sprite $0D ($D09AD3)
D09860: F4 98           Animation pointer for sprite $0E ($D098F4)
D09862: 51 9B           Animation pointer for sprite $0F ($D09B51)
D09864: 7B 98           Animation pointer for sprite $10 ($D0987B)
D09866: 94 98           Animation pointer for sprite $11 ($D09894)
D09868: C4 98           Animation pointer for sprite $12 ($D098C4)
D0986A: F4 98           Animation pointer for sprite $13 ($D098F4)
D0986C: 1B 99           Animation pointer for sprite $14 ($D0991B)
D0986E: 3B 99           Animation pointer for sprite $15 ($D0993B)
D09870: 90 9B           Animation pointer for sprite $16 ($D09B90)
D09872: 76 98           Animation pointer for sprite $17 ($D09876)
D09874: 0F            Execute animations
D09875: FF            End of battle event
 
[Set pointers to animation scripts, victory dance]
D0CEF0: 0E            Clear animations
D0CEF1: 12            Animations for all characters
D0CEF2: 24 CF           Animation pointer for sprite $00 ($D0CF24)
D0CEF4: 24 CF           Animation pointer for sprite $01 ($D0CF24)
D0CEF6: 24 CF           Animation pointer for sprite $02 ($D0CF24)
D0CEF8: 24 CF           Animation pointer for sprite $03 ($D0CF24)
D0CEFA: 24 CF           Animation pointer for sprite $04 ($D0CF24)
D0CEFC: 24 CF           Animation pointer for sprite $05 ($D0CF24)
D0CEFE: 24 CF           Animation pointer for sprite $06 ($D0CF24)
D0CF00: 24 CF           Animation pointer for sprite $07 ($D0CF24)
D0CF02: 24 CF           Animation pointer for sprite $08 ($D0CF24)
D0CF04: 24 CF           Animation pointer for sprite $09 ($D0CF24)
D0CF06: 24 CF           Animation pointer for sprite $0A ($D0CF24)
D0CF08: 24 CF           Animation pointer for sprite $0B ($D0CF24)
D0CF0A: 24 CF           Animation pointer for sprite $0C ($D0CF24)
D0CF0C: 24 CF           Animation pointer for sprite $0D ($D0CF24)
D0CF0E: 24 CF           Animation pointer for sprite $0E ($D0CF24)
D0CF10: 24 CF           Animation pointer for sprite $0F ($D0CF24)
D0CF12: 24 CF           Animation pointer for sprite $10 ($D0CF24)
D0CF14: 24 CF           Animation pointer for sprite $11 ($D0CF24)
D0CF16: 24 CF           Animation pointer for sprite $12 ($D0CF24)
D0CF18: 24 CF           Animation pointer for sprite $13 ($D0CF24)
D0CF1A: 24 CF           Animation pointer for sprite $14 ($D0CF24)
D0CF1C: 24 CF           Animation pointer for sprite $15 ($D0CF24)
D0CF1E: 24 CF           Animation pointer for sprite $16 ($D0CF24)
D0CF20: 42 CF           Animation pointer for sprite $17 ($D0CF42)
D0CF22: 0F            Execute animations
D0CF23: FF            End of battle event
 
[Relm joins party during Ultros's third encounter]
D0BD7B: 0E            Clear animations
D0BD7C: 03 08 2C BE   Animation for character 1(RELM) at $D0BE2C
D0BD80: 0F            Excecute animations
D0BD81: 11            Open dialogue window at bottom of the screen
D0BD82: 0E            Clear animations
D0BD83: 03 08 46 BE   Animation for character 1(RELM) at $D0BE46
D0BD87: 0F            Excecute animations
D0BD88: 01 76         Display long battle dialogue $76 at bottom of the screen
                         "RELM: Grandpa! I’m here……!"
D0BD8A: 0E            Clear animations
D0BD8B: 03 07 65 BE   Animation for character 1(STRAGO) at $D0BE65
D0BD8F: 0F            Excecute animations
D0BD90: 01 77         Display long battle dialogue $77 at bottom of the screen
                         "STRAGO: RELM! I told you to stay at home!"
D0BD92: 0E            Clear animations
D0BD93: 03 08 93 BE   Animation for character 1(RELM) at $D0BE93
D0BD97: 0F            Excecute animations
D0BD98: 01 78         Display long battle dialogue $78 at bottom of the screen
                         "RELM: I couldn’t miss the chance to practice my drawing!"
D0BD9A: 0E            Clear animations
D0BD9B: 03 08 B9 BE   Animation for character 1(RELM) at $D0BEB9
D0BD9F: 0F            Excecute animations
D0BDA0: 01 79         Display long battle dialogue $79 at bottom of the screen
                         "Say, sweetie, who are you?"
D0BDA2: 01 7A         Display long battle dialogue $7A at bottom of the screen
                         "ULTROS: How dare you! I’m Ultros!!"
D0BDA4: 0E            Clear animations
D0BDA5: 03 01 CF BE   Animation for character 1(LOCKE) at $D0BECF
D0BDA9: 0F            Excecute animations
D0BDAA: 01 7B         Display long battle dialogue $7B at bottom of the screen
                         "LOCKE: RELM and Ultros…… What ARE you doing……?"
D0BDAC: 0E            Clear animations
D0BDAD: 03 08 FA BE   Animation for character 1(RELM) at $D0BEFA
D0BDB1: 0F            Excecute animations
D0BDB2: 01 7C         Display long battle dialogue $7C at bottom of the screen
                         "RELM: Listen, Ulty…… Why don’t you pose for me?"
D0BDB4: 01 7D         Display long battle dialogue $7D at bottom of the screen
                         "ULTROS: I’m not one of your kiddy friends! Don’t talk to me as if I were!! I don’t want a portrait"
D0BDB6: 0E            Clear animations
D0BDB7: 03 08 09 BF   Animation for character 1(RELM) at $D0BF09
D0BDBB: 04 01 2D C1   Animation for character 2(LOCKE) at $D0C12D
D0BDBF: 0F            Excecute animations
D0BDC0: 01 7E         Display long battle dialogue $7E at bottom of the screen
                         "RELM: Forget it! I don’t wanna draw it anymore!"
D0BDC2: 0E            Clear animations
D0BDC3: 03 08 2D C1   Animation for character 1(RELM) at $D0C12D
D0BDC7: 0F            Excecute animations
D0BDC8: 01 7F         Display long battle dialogue $7F at bottom of the screen
                         "RELM: It’s okay…… I’ll just jump down from here."
D0BDCA: 0E            Clear animations
D0BDCB: 03 00 1F BF   Animation for character 1(TERRA) at $D0BF1F
D0BDCF: 04 07 51 BF   Animation for character 2(STRAGO) at $D0BF51
D0BDD3: 0F            Excecute animations
D0BDD4: 01 80         Display long battle dialogue $80 at bottom of the screen
                         "TERRA: No!! You can’t do that!!!"
D0BDD6: 0E            Clear animations
D0BDD7: 03 08 60 BF   Animation for character 1(RELM) at $D0BF60
D0BDDB: 0F            Excecute animations
D0BDDC: 01 81         Display long battle dialogue $81 at bottom of the screen
                         "Whisper, whisper……"
D0BDDE: 0E            Clear animations
D0BDDF: 03 00 86 BF   Animation for character 1(TERRA) at $D0BF86
D0BDE3: 04 08 15 C1   Animation for character 2(RELM) at $D0C115
D0BDE7: 0F            Excecute animations
D0BDE8: 01 82         Display long battle dialogue $82 at bottom of the screen
                         "TERRA: How dare you bother that little girl! I’m not going to forgive you if you hurt her!"
D0BDEA: 0E            Clear animations
D0BDEB: 03 00 C2 BF   Animation for character 1(TERRA) at $D0BFC2
D0BDEF: 0F            Excecute animations
D0BDF0: 01 83         Display long battle dialogue $83 at bottom of the screen
                         "ULTROS: Well, whadduya want I should do?"
D0BDF2: 0E            Clear animations
D0BDF3: 03 01 E5 BF   Animation for character 1(LOCKE) at $D0BFE5
D0BDF7: 0F            Excecute animations
D0BDF8: 01 84         Display long battle dialogue $84 at bottom of the screen
                         "LOCKE: Ask her to draw your portrait. She may actually make you look pleasant"
D0BDFA: 0E            Clear animations
D0BDFB: 03 01 08 C0   Animation for character 1(LOCKE) at $D0C008
D0BDFF: 0F            Excecute animations
D0BE00: 01 F0         Display long battle dialogue $F0 at bottom of the screen
                         "LOCKE: Don’t be so heartless!"
D0BE02: 01 F1         Display long battle dialogue $F1 at bottom of the screen
                         "ULTROS: ……… ……… ……… ……… ……… ……… ……… ……… Oh, all right, Uncle Ulty REALLY wants you to do his portrait!!"
D0BE04: 0E            Clear animations
D0BE05: 03 08 2B C0   Animation for character 1(RELM) at $D0C02B
D0BE09: 0F            Excecute animations
D0BE0A: 01 F2         Display long battle dialogue $F2 at bottom of the screen
                         "RELM: Hee, hee, hee… You’re gonna love it!"
D0BE0C: 0E            Clear animations
D0BE0D: 03 07 50 C0   Animation for character 1(STRAGO) at $D0C050
D0BE11: 0F            Excecute animations
D0BE12: 01 F3         Display long battle dialogue $F3 at bottom of the screen
                         "STRAGO: At any rate, come here!"
D0BE14: 0E            Clear animations
D0BE15: 03 00 5F C0   Animation for character 1(TERRA) at $D0C05F
D0BE19: 04 01 77 C0   Animation for character 2(LOCKE) at $D0C077
D0BE1D: 05 07 5F C0   Animation for character 3(STRAGO) at $D0C05F
D0BE21: 06 08 A9 C0   Animation for character 4(RELM) at $D0C0A9
D0BE25: 0F            Excecute animations
D0BE26: 13 08         Add actor $08(RELM) as a taget
D0BE28: 14 08         Show HP gauge for actor $08(RELM)
D0BE2A: 10            Close dialogue window at bottom of the screen
D0BE2B: FF            End of battle event
 
[Biggs/Wedge/Terra with Tritoch]
D09C26: 0E            Clear animations
D09C27: 03 00 2A 9E   Animation for character 1(TERRA) at $D09E2A
D09C2B: 04 20 05 9E   Animation for character 2(WEDGE) at $D09E05
D09C2F: 0F            Excecute animations
D09C30: 11            Open dialogue window at bottom of the screen
D09C31: 01 00         Display long battle dialogue $00 at bottom of the screen
                         "WEDGE: Hey! What’s the matter? Do you know something we don’t……"
D09C33: 0E            Clear animations
D09C34: 03 00 86 9C   Animation for character 1(TERRA) at $D09C86
D09C38: 0C 20 42 9E   Animation for monster 6 at $D09E42
D09C3C: 0F            Excecute animations
D09C3D: 0E            Clear animations
D09C3E: 03 00 91 9C   Animation for character 1(TERRA) at $D09C91
D09C42: 0F            Excecute animations
D09C43: 01 01         Display long battle dialogue $01 at bottom of the screen
                         "GIRL: ……"
D09C45: 01 03         Display long battle dialogue $03 at bottom of the screen
                         "The frozen creature began emitting an eerie light……"
D09C47: 0E            Clear animations
D09C48: 03 00 AD 9C   Animation for character 1(TERRA) at $D09CAD
D09C4C: 0F            Excecute animations
D09C4D: 0E            Clear animations
D09C4E: 03 00 2B 9D   Animation for character 1(TERRA) at $D09D2B
D09C52: 04 20 02 9D   Animation for character 2(WEDGE) at $D09D02
D09C56: 05 21 02 9D   Animation for character 3(VICKS) at $D09D02
D09C5A: 0F            Excecute animations
D09C5B: 01 02         Display long battle dialogue $02 at bottom of the screen
                         "WEDGE: Where’s that light coming from?! Uwaaaaaaa!!!!"
D09C5D: 0E            Clear animations
D09C5E: 03 00 2B 9D   Animation for character 1(TERRA) at $D09D2B
D09C62: 04 20 A4 9D   Animation for character 2(WEDGE) at $D09DA4
D09C66: 0F            Excecute animations
D09C67: 01 05         Display long battle dialogue $05 at bottom of the screen
                         "VICKS: Hey! Wedge……where are you? W……what’s happening?!"
D09C69: 0E            Clear animations
D09C6A: 03 00 2B 9D   Animation for character 1(TERRA) at $D09D2B
D09C6E: 04 21 A4 9D   Animation for character 2(VICKS) at $D09DA4
D09C72: 0F            Excecute animations
D09C73: 01 04         Display long battle dialogue $04 at bottom of the screen
                         "Girl: …… …… ……"
D09C75: 0E            Clear animations
D09C76: 03 00 68 9D   Animation for character 1(TERRA) at $D09D68
D09C7A: 0C 14 42 9E   Animation for monster 6 at $D09E42
D09C7E: 0F            Excecute animations
D09C7F: 0D 00 00 01   Do event animation $00 (attacker $00, target $01
D09C83: 0F            Excecute animations
D09C84: 10            Close dialogue window at bottom of the screen
D09C85: FF            End of battle event
 
[Biggs/Wedge with Whelk]
D09E77: 0E            Clear animations
D09E78: 03 21 AA 9E   Animation for character 1(VICKS) at $D09EAA
D09E7C: 0F            Excecute animations
D09E7D: 11            Open dialogue window at bottom of the screen
D09E7E: 01 06         Display long battle dialogue $06 at bottom of the screen
                         "VICKS: Hold it! Think back to our briefing……"
D09E80: 0E            Clear animations
D09E81: 03 20 D3 9E   Animation for character 1(WEDGE) at $D09ED3
D09E85: 0F            Excecute animations
D09E86: 01 07         Display long battle dialogue $07 at bottom of the screen
                         "WEDGE: What about it?!"
D09E88: 0E            Clear animations
D09E89: 03 21 BF 9E   Animation for character 1(VICKS) at $D09EBF
D09E8D: 0F            Excecute animations
D09E8E: 01 08         Display long battle dialogue $08 at bottom of the screen
                         "VICKS: Do you recall hearing about a monster that eats lightning…"
D09E90: 0E            Clear animations
D09E91: 03 20 BF 9E   Animation for character 1(WEDGE) at $D09EBF
D09E95: 0F            Excecute animations
D09E96: 01 09         Display long battle dialogue $09 at bottom of the screen
                         "WEDGE: ……and stores the energy in its shell!"
D09E98: 0E            Clear animations
D09E99: 03 21 BF 9E   Animation for character 1(VICKS) at $D09EBF
D09E9D: 0F            Excecute animations
D09E9E: 01 0A         Display long battle dialogue $0A at bottom of the screen
                         "VICKS: Right. So whatever you do, don’t attack the shell!"
D09EA0: 0E            Clear animations
D09EA1: 03 20 AA 9E   Animation for character 1(WEDGE) at $D09EAA
D09EA5: 0F            Excecute animations
D09EA6: 01 0B         Display long battle dialogue $0B at bottom of the screen
                         "WEDGE: Alright already!"
D09EA8: 10            Close dialogue window at bottom of the screen
D09EA9: FF            End of battle event
 
[Edgar & Locke see Terra cast magic for the first time]
D09EE5: 0E            Clear animations
D09EE6: 03 04 92 9F   Animation for character 1(EDGAR) at $D09F92
D09EEA: 04 01 BA 9F   Animation for character 2(LOCKE) at $D09FBA
D09EEE: 0F            Excecute animations
D09EEF: 0E            Clear animations
D09EF0: 03 00 98 A1   Animation for character 1(TERRA) at $D0A198
D09EF4: 04 01 C8 9F   Animation for character 2(LOCKE) at $D09FC8
D09EF8: 0F            Excecute animations
D09EF9: 11            Open dialogue window at bottom of the screen
D09EFA: 01 B8         Display long battle dialogue $B8 at bottom of the screen
                         "LOCKE: EDGAR, What’s the matter? You look positively spooked"
D09EFC: 0E            Clear animations
D09EFD: 03 04 E1 9F   Animation for character 1(EDGAR) at $D09FE1
D09F01: 0F            Excecute animations
D09F02: 01 B9         Display long battle dialogue $B9 at bottom of the screen
                         "EDGAR: Dddddddid you just see what I saw…?"
D09F04: 0E            Clear animations
D09F05: 03 01 FF 9F   Animation for character 1(LOCKE) at $D09FFF
D09F09: 0F            Excecute animations
D09F0A: 01 BA         Display long battle dialogue $BA at bottom of the screen
                         "LOCKE: Yeah……this kid seems loaded for bear……"
D09F0C: 01 BB         Display long battle dialogue $BB at bottom of the screen
                         "EDGAR: She’s amazing! That was magic! MAGIC!"
D09F0E: 0E            Clear animations
D09F0F: 03 01 17 A0   Animation for character 1(LOCKE) at $D0A017
D09F13: 0F            Excecute animations
D09F14: 01 BC         Display long battle dialogue $BC at bottom of the screen
                         "LOCKE: M M M M M M M MAGIC?! She used magic?"
D09F16: 0E            Clear animations
D09F17: 03 01 29 A0   Animation for character 1(LOCKE) at $D0A029
D09F1B: 04 04 3F A0   Animation for character 2(EDGAR) at $D0A03F
D09F1F: 0F            Excecute animations
D09F20: 01 BD         Display long battle dialogue $BD at bottom of the screen
                         "EDGAR  LOCKE: Pswswswsw! pswswswsw!!"
D09F22: 0E            Clear animations
D09F23: 03 04 55 A0   Animation for character 1(EDGAR) at $D0A055
D09F27: 04 01 98 A1   Animation for character 2(LOCKE) at $D0A198
D09F2B: 0F            Excecute animations
D09F2C: 01 BE         Display long battle dialogue $BE at bottom of the screen
                         "EDGAR: TERRA……where on earth did you learn that?"
D09F2E: 0E            Clear animations
D09F2F: 03 00 6B A0   Animation for character 1(TERRA) at $D0A06B
D09F33: 04 04 92 A1   Animation for character 2(EDGAR) at $D0A192
D09F37: 05 01 92 A1   Animation for character 3(LOCKE) at $D0A192
D09F3B: 0F            Excecute animations
D09F3C: 01 BF         Display long battle dialogue $BF at bottom of the screen
                         "TERRA: ……… Sorry……I…… um……"
D09F3E: 0E            Clear animations
D09F3F: 03 01 83 A0   Animation for character 1(LOCKE) at $D0A083
D09F43: 04 04 A6 A0   Animation for character 2(EDGAR) at $D0A0A6
D09F47: 0F            Excecute animations
D09F48: 01 C0         Display long battle dialogue $C0 at bottom of the screen
                         "LOCKE: Look, I didn’t mean to make such a big deal of this……"
D09F4A: 0E            Clear animations
D09F4B: 03 04 C7 A0   Animation for character 1(EDGAR) at $D0A0C7
D09F4F: 0F            Excecute animations
D09F50: 01 C1         Display long battle dialogue $C1 at bottom of the screen
                         "EDGAR: Me either……it’s just that I’ve never actually SEEN magic before! Where did you…"
D09F52: 01 C2         Display long battle dialogue $C2 at bottom of the screen
                         "TERRA: ……"
D09F54: 0E            Clear animations
D09F55: 03 01 DD A0   Animation for character 1(LOCKE) at $D0A0DD
D09F59: 0F            Excecute animations
D09F5A: 01 C3         Display long battle dialogue $C3 at bottom of the screen
                         "LOCKE: EDGAR, TERRA can use magic, and we can’t. That’s the only difference between us. The fact is……we could use her help"
D09F5C: 0E            Clear animations
D09F5D: 03 00 F3 A0   Animation for character 1(TERRA) at $D0A0F3
D09F61: 0F            Excecute animations
D09F62: 01 C4         Display long battle dialogue $C4 at bottom of the screen
                         "TERRA: Thank you,  LOCKE!"
D09F64: 0E            Clear animations
D09F65: 03 00 02 A1   Animation for character 1(TERRA) at $D0A102
D09F69: 0F            Excecute animations
D09F6A: 01 C5         Display long battle dialogue $C5 at bottom of the screen
                         "TERRA: Thank you,  EDGAR!"
D09F6C: 0E            Clear animations
D09F6D: 03 01 A4 A1   Animation for character 1(LOCKE) at $D0A1A4
D09F71: 04 04 A4 A1   Animation for character 2(EDGAR) at $D0A1A4
D09F75: 05 00 4D A1   Animation for character 3(TERRA) at $D0A14D
D09F79: 0F            Excecute animations
D09F7A: 0E            Clear animations
D09F7B: 03 01 11 A1   Animation for character 1(LOCKE) at $D0A111
D09F7F: 04 04 11 A1   Animation for character 2(EDGAR) at $D0A111
D09F83: 0F            Excecute animations
D09F84: 01 C6         Display long battle dialogue $C6 at bottom of the screen
                         "Stop swooning…!"
D09F86: 0E            Clear animations
D09F87: 03 01 31 A1   Animation for character 1(LOCKE) at $D0A131
D09F8B: 04 04 31 A1   Animation for character 2(EDGAR) at $D0A131
D09F8F: 0F            Excecute animations
D09F90: 10            Close dialogue window at bottom of the screen
D09F91: FF            End of battle event
 
[Sabin appears on the fight with Vargas]
D0A49D: 0E            Clear animations
D0A49E: 03 05 5E A6   Animation for character 1(SABIN) at $D0A65E
D0A4A2: 0F            Excecute animations
D0A4A3: 11            Open dialogue window at bottom of the screen
D0A4A4: 0E            Clear animations
D0A4A5: 03 00 AC A6   Animation for character 1(TERRA) at $D0A6AC
D0A4A9: 0F            Excecute animations
D0A4AA: 01 10         Display long battle dialogue $10 at bottom of the screen
                         "Give it up, Vargas!"
D0A4AC: 0E            Clear animations
D0A4AD: 03 05 75 A6   Animation for character 1(SABIN) at $D0A675
D0A4B1: 0F            Excecute animations
D0A4B2: 01 11         Display long battle dialogue $11 at bottom of the screen
                         "VARGAS: Is that you,  SABIN?!"
D0A4B4: 13 05         Add actor $05(SABIN) as a taget
D0A4B6: 14 05         Show HP gauge for actor $05(SABIN)
D0A4B8: 0E            Clear animations
D0A4B9: 03 05 78 A5   Animation for character 1(SABIN) at $D0A578
D0A4BD: 04 04 8E A5   Animation for character 2(EDGAR) at $D0A58E
D0A4C1: 05 00 A6 A5   Animation for character 3(TERRA) at $D0A5A6
D0A4C5: 06 01 BE A5   Animation for character 4(LOCKE) at $D0A5BE
D0A4C9: 0F            Excecute animations
D0A4CA: 0E            Clear animations
D0A4CB: 03 01 58 A6   Animation for character 1(LOCKE) at $D0A658
D0A4CF: 04 00 58 A6   Animation for character 2(TERRA) at $D0A658
D0A4D3: 05 04 58 A6   Animation for character 3(EDGAR) at $D0A658
D0A4D7: 0F            Excecute animations
D0A4D8: 01 12         Display long battle dialogue $12 at bottom of the screen
                         "SABIN: Vargas, why’d you do it? How could you do your own father in like that?"
D0A4DA: 0E            Clear animations
D0A4DB: 03 01 4C A6   Animation for character 1(LOCKE) at $D0A64C
D0A4DF: 04 00 4C A6   Animation for character 2(TERRA) at $D0A64C
D0A4E3: 05 04 4C A6   Animation for character 3(EDGAR) at $D0A64C
D0A4E7: 0F            Excecute animations
D0A4E8: 01 13         Display long battle dialogue $13 at bottom of the screen
                         "VARGAS: Fool! He made the mistake of choosing you as his successor! He snubbed me, his only son"
D0A4EA: 0E            Clear animations
D0A4EB: 03 01 58 A6   Animation for character 1(LOCKE) at $D0A658
D0A4EF: 04 00 58 A6   Animation for character 2(TERRA) at $D0A658
D0A4F3: 05 04 58 A6   Animation for character 3(EDGAR) at $D0A658
D0A4F7: 0F            Excecute animations
D0A4F8: 0E            Clear animations
D0A4F9: 03 05 D6 A5   Animation for character 1(SABIN) at $D0A5D6
D0A4FD: 0F            Excecute animations
D0A4FE: 01 14         Display long battle dialogue $14 at bottom of the screen
                         "SABIN: No! You were the one he chose!"
D0A500: 0E            Clear animations
D0A501: 03 01 4C A6   Animation for character 1(LOCKE) at $D0A64C
D0A505: 04 00 4C A6   Animation for character 2(TERRA) at $D0A64C
D0A509: 05 04 4C A6   Animation for character 3(EDGAR) at $D0A64C
D0A50D: 0F            Excecute animations
D0A50E: 01 15         Display long battle dialogue $15 at bottom of the screen
                         "VARGAS: You’re a liar!"
D0A510: 0E            Clear animations
D0A511: 03 05 DC A5   Animation for character 1(SABIN) at $D0A5DC
D0A515: 0F            Excecute animations
D0A516: 0E            Clear animations
D0A517: 03 01 58 A6   Animation for character 1(LOCKE) at $D0A658
D0A51B: 04 00 58 A6   Animation for character 2(TERRA) at $D0A658
D0A51F: 05 04 58 A6   Animation for character 3(EDGAR) at $D0A658
D0A523: 0F            Excecute animations
D0A524: 01 16         Display long battle dialogue $16 at bottom of the screen
                         "SABIN: Our Master wanted you to be his successor, not me.  He appreciated your fine spirit…"
D0A526: 0E            Clear animations
D0A527: 03 01 4C A6   Animation for character 1(LOCKE) at $D0A64C
D0A52B: 04 00 4C A6   Animation for character 2(TERRA) at $D0A64C
D0A52F: 05 04 4C A6   Animation for character 3(EDGAR) at $D0A64C
D0A533: 0F            Excecute animations
D0A534: 01 17         Display long battle dialogue $17 at bottom of the screen
                         "VARGAS: Enough of your lies! Now, have a taste of my superior technique"
D0A536: 00 18         Display short battle dialogue $18 at top of the screen
                         "Have ya read it?"
D0A538: 0E            Clear animations
D0A539: 0D 01 00 01   Do event animation $01 (attacker $00, target $01
D0A53D: 03 05 EA A5   Animation for character 1(SABIN) at $D0A5EA
D0A541: 04 04 33 A6   Animation for character 2(EDGAR) at $D0A633
D0A545: 05 00 FD A5   Animation for character 3(TERRA) at $D0A5FD
D0A549: 06 01 18 A6   Animation for character 4(LOCKE) at $D0A618
D0A54D: 0F            Excecute animations
D0A54E: 13 80         Add actor $00(TERRA) as a taget
D0A550: 13 81         Add actor $01(LOCKE) as a taget
D0A552: 13 84         Add actor $04(EDGAR) as a taget
D0A554: 14 80         Show HP gauge for actor $00(TERRA)
D0A556: 14 81         Show HP gauge for actor $01(LOCKE)
D0A558: 14 84         Show HP gauge for actor $04(EDGAR)
D0A55A: 0E            Clear animations
D0A55B: 03 00 A7 A6   Animation for character 1(TERRA) at $D0A6A7
D0A55F: 04 01 A7 A6   Animation for character 2(LOCKE) at $D0A6A7
D0A563: 05 04 A7 A6   Animation for character 3(EDGAR) at $D0A6A7
D0A567: 0F            Excecute animations
D0A568: 01 FD         Display long battle dialogue $FD at bottom of the screen
                         ""
D0A56A: 01 19         Display long battle dialogue $19 at bottom of the screen
                         "VARGAS: Ahh, SABIN! The master taught you well!"
D0A56C: 0E            Clear animations
D0A56D: 03 05 E2 A5   Animation for character 1(SABIN) at $D0A5E2
D0A571: 0F            Excecute animations
D0A572: 01 1A         Display long battle dialogue $1A at bottom of the screen
                         "SABIN: I guess there’s no avoiding this!"
D0A574: 01 1B         Display long battle dialogue $1B at bottom of the screen
                         "VARGAS: Fate made us train together, and fate will send you to your doom"
D0A576: 10            Close dialogue window at bottom of the screen
D0A577: FF            End of battle event
 
[After Vargas hits Sabin with Death Sentence]
D0A6B4: 11            Open dialogue window at bottom of the screen
D0A6B5: 01 52         Display long battle dialogue $52 at bottom of the screen
                         "VARGAS: Time to put an end to this!"
D0A6B7: 0E            Clear animations
D0A6B8: 03 05 E3 A6   Animation for character 1(SABIN) at $D0A6E3
D0A6BC: 0F            Excecute animations
D0A6BD: 01 53         Display long battle dialogue $53 at bottom of the screen
                         "SABIN The Master’s teachings…… Must use a Blitz technique……"
D0A6BF: 0E            Clear animations
D0A6C0: 03 05 E9 A6   Animation for character 1(SABIN) at $D0A6E9
D0A6C4: 0F            Excecute animations
D0A6C5: 01 54         Display long battle dialogue $54 at bottom of the screen
                         "Choose Blitz, press the Control Pad left, right, left, then press the A Button"
D0A6C7: 01 55         Display long battle dialogue $55 at bottom of the screen
                         "How to use “Blitz”:"
D0A6C9: 01 D4         Display long battle dialogue $D4 at bottom of the screen
                         "1. Choose “Blitz” and press the A Button."
D0A6CB: 01 D5         Display long battle dialogue $D5 at bottom of the screen
                         "2. When the cursor appears, enter your technique."
D0A6CD: 01 D6         Display long battle dialogue $D6 at bottom of the screen
                         "3. Using the Control Pad, press left, right, and left again."
D0A6CF: 01 D7         Display long battle dialogue $D7 at bottom of the screen
                         "4. Finally, press the A Button to engage the attack."
D0A6D1: 01 D8         Display long battle dialogue $D8 at bottom of the screen
                         "5. If you make a mistake, nothing will happen. Relax, there’s no need to hurry"
D0A6D3: 0E            Clear animations
D0A6D4: 03 05 EF A6   Animation for character 1(SABIN) at $D0A6EF
D0A6D8: 0F            Excecute animations
D0A6D9: 01 56         Display long battle dialogue $56 at bottom of the screen
                         "SABIN Choose Blitz, press the Control Pad left right left, then press A"
D0A6DB: 0E            Clear animations
D0A6DC: 03 05 F5 A6   Animation for character 1(SABIN) at $D0A6F5
D0A6E0: 0F            Excecute animations
D0A6E1: 10            Close dialogue window at bottom of the screen
D0A6E2: FF            End of battle event
 
[After Sabin uses pummel on Vargas]
D0A6FB: 11            Open dialogue window at bottom of the screen
D0A6FC: 01 1C         Display long battle dialogue $1C at bottom of the screen
                         "VARGAS: W……what the……?! He…… already taught you that?!"
D0A6FE: 0E            Clear animations
D0A6FF: 03 05 08 A7   Animation for character 1(SABIN) at $D0A708
D0A703: 0F            Excecute animations
D0A704: 01 1D         Display long battle dialogue $1D at bottom of the screen
                         "SABIN: If only you hadn’t been in such a rush for power…… "
D0A706: 10            Close dialogue window at bottom of the screen
D0A707: FF            End of battle event
 
[Sabin jumps after Ultros in Lete River]
D0A1AA: 0E            Clear animations
D0A1AB: 03 00 87 A4   Animation for character 1(TERRA) at $D0A487
D0A1AF: 0F            Excecute animations
D0A1B0: 11            Open dialogue window at bottom of the screen
D0A1B1: 0E            Clear animations
D0A1B2: 03 04 78 A2   Animation for character 1(EDGAR) at $D0A278
D0A1B6: 04 00 8E A2   Animation for character 2(TERRA) at $D0A28E
D0A1BA: 05 05 A4 A2   Animation for character 3(SABIN) at $D0A2A4
D0A1BE: 06 0E BA A2   Animation for character 4(BANON) at $D0A2BA
D0A1C2: 0F            Excecute animations
D0A1C3: 11            Open dialogue window at bottom of the screen
D0A1C4: 01 20         Display long battle dialogue $20 at bottom of the screen
                         "SABIN: I guess we thrashed it."
D0A1C6: 01 21         Display long battle dialogue $21 at bottom of the screen
                         "EDGAR: Don’t bet on it…… It’s probably just hiding from us……"
D0A1C8: 0E            Clear animations
D0A1C9: 03 00 D0 A2   Animation for character 1(TERRA) at $D0A2D0
D0A1CD: 04 04 41 A4   Animation for character 2(EDGAR) at $D0A441
D0A1D1: 05 05 41 A4   Animation for character 3(SABIN) at $D0A441
D0A1D5: 06 0E 41 A4   Animation for character 4(BANON) at $D0A441
D0A1D9: 0F            Excecute animations
D0A1DA: 01 22         Display long battle dialogue $22 at bottom of the screen
                         "TERRA: Ewww!! Something’s stuck to my leg!"
D0A1DC: 0E            Clear animations
D0A1DD: 03 04 F5 A2   Animation for character 1(EDGAR) at $D0A2F5
D0A1E1: 0F            Excecute animations
D0A1E2: 01 23         Display long battle dialogue $23 at bottom of the screen
                         "EDGAR: TERRA! Over here!"
D0A1E4: 0E            Clear animations
D0A1E5: 03 04 0B A3   Animation for character 1(EDGAR) at $D0A30B
D0A1E9: 04 00 34 A3   Animation for character 2(TERRA) at $D0A334
D0A1ED: 0F            Excecute animations
D0A1EE: 0E            Clear animations
D0A1EF: 03 0E 4A A3   Animation for character 1(BANON) at $D0A34A
D0A1F3: 04 05 47 A4   Animation for character 2(SABIN) at $D0A447
D0A1F7: 0F            Excecute animations
D0A1F8: 01 24         Display long battle dialogue $24 at bottom of the screen
                         "BANON: It’s all right now."
D0A1FA: 0E            Clear animations
D0A1FB: 03 05 60 A3   Animation for character 1(SABIN) at $D0A360
D0A1FF: 04 04 41 A4   Animation for character 2(EDGAR) at $D0A441
D0A203: 05 0E 41 A4   Animation for character 3(BANON) at $D0A441
D0A207: 0F            Excecute animations
D0A208: 01 25         Display long battle dialogue $25 at bottom of the screen
                         "SABIN: Watch out! I’m going to hit it with a Blitz!"
D0A20A: 0E            Clear animations
D0A20B: 03 04 9B A3   Animation for character 1(EDGAR) at $D0A39B
D0A20F: 0F            Excecute animations
D0A210: 01 26         Display long battle dialogue $26 at bottom of the screen
                         "EDGAR: No! SABIN!!"
D0A212: 01 27         Display long battle dialogue $27 at bottom of the screen
                         "SABIN: Don’t distract me, brother!!"
D0A214: 0E            Clear animations
D0A215: 0D 03 05 FF   Do event animation $03 (attacker $05, target $FF
D0A219: 03 05 B1 A3   Animation for character 1(SABIN) at $D0A3B1
D0A21D: 04 04 D8 A3   Animation for character 2(EDGAR) at $D0A3D8
D0A221: 05 0E 4D A4   Animation for character 3(BANON) at $D0A44D
D0A225: 06 00 4D A4   Animation for character 4(TERRA) at $D0A44D
D0A229: 0F            Excecute animations
D0A22A: 0E            Clear animations
D0A22B: 03 04 1C A4   Animation for character 1(EDGAR) at $D0A41C
D0A22F: 04 00 EE A3   Animation for character 2(TERRA) at $D0A3EE
D0A233: 06 0E 04 A4   Animation for character 4(BANON) at $D0A404
D0A237: 0F            Excecute animations
D0A238: 01 28         Display long battle dialogue $28 at bottom of the screen
                         "EDGAR: He’s always been a tad zealous……"
D0A23A: 01 29         Display long battle dialogue $29 at bottom of the screen
                         "TERRA: SABIN……!!!"
D0A23C: 01 2A         Display long battle dialogue $2A at bottom of the screen
                         "BANON: Don’t worry about him!"
D0A23E: 01 2B         Display long battle dialogue $2B at bottom of the screen
                         "EDGAR: Are you sure he’s okay, Banon?"
D0A240: 01 2C         Display long battle dialogue $2C at bottom of the screen
                         "BANON: You should know better than any of us! Any moment he’ll flop right onto the raft"
D0A242: 0E            Clear animations
D0A243: 0D 04 05 FF   Do event animation $04 (attacker $05, target $FF
D0A247: 03 05 32 A4   Animation for character 1(SABIN) at $D0A432
D0A24B: 04 04 59 A4   Animation for character 2(EDGAR) at $D0A459
D0A24F: 05 00 59 A4   Animation for character 3(TERRA) at $D0A459
D0A253: 06 0E 59 A4   Animation for character 4(BANON) at $D0A459
D0A257: 0F            Excecute animations
D0A258: 0E            Clear animations
D0A259: 03 04 53 A4   Animation for character 1(EDGAR) at $D0A453
D0A25D: 04 00 53 A4   Animation for character 2(TERRA) at $D0A453
D0A261: 05 0E 53 A4   Animation for character 3(BANON) at $D0A453
D0A265: 0F            Excecute animations
D0A266: 01 34         Display long battle dialogue $34 at bottom of the screen
                         "SABIN: What the…?"
D0A268: 01 35         Display long battle dialogue $35 at bottom of the screen
                         "BANON: …… ……"
D0A26A: 01 36         Display long battle dialogue $36 at bottom of the screen
                         "EDGAR: Seems a little too perky…… Ha…!"
D0A26C: 01 37         Display long battle dialogue $37 at bottom of the screen
                         "TERRA: SABIN!!!!!"
D0A26E: 01 38         Display long battle dialogue $38 at bottom of the screen
                         "EDGAR: SABIN!!!! Take care of yourself!"
D0A270: 0E            Clear animations
D0A271: 03 04 8F A4   Animation for character 1(EDGAR) at $D0A48F
D0A275: 0F            Excecute animations
D0A276: 10            Close dialogue window at bottom of the screen
D0A277: FF            End of battle event
 
[Shadow leaves the party randomly]
D0A851: 0E            Clear animations
D0A852: 03 03 6A A8   Animation for character 1(SHADOW) at $D0A86A
D0A856: 0F            Excecute animations
D0A857: 11            Open dialogue window at bottom of the screen
D0A858: 01 FB         Display long battle dialogue $FB at bottom of the screen
                         "SHADOW: My job here’s over. I’ve earned my fee!"
D0A85A: 0E            Clear animations
D0A85B: 03 03 7E A8   Animation for character 1(SHADOW) at $D0A87E
D0A85F: 0F            Excecute animations
D0A860: 01 FC         Display long battle dialogue $FC at bottom of the screen
                         "SHADOW: Ta-ta……!"
D0A862: 0E            Clear animations
D0A863: 03 03 92 A8   Animation for character 1(SHADOW) at $D0A892
D0A867: 0F            Excecute animations
D0A868: 10            Close dialogue window at bottom of the screen
D0A869: FF            End of battle event
 
[Kefka during the sealed gate]
D0A71A: 0E            Clear animations
D0A71B: 03 02 39 A7   Animation for character 1(CYAN) at $D0A739
D0A71F: 0F            Excecute animations
D0A720: 11            Open dialogue window at bottom of the screen
D0A721: 01 4F         Display long battle dialogue $4F at bottom of the screen
                         ""
D0A723: 0E            Clear animations
D0A724: 04 01 41 A7   Animation for character 2(LOCKE) at $D0A741
D0A728: 0F            Excecute animations
D0A729: 01 50         Display long battle dialogue $50 at bottom of the screen
                         ""
D0A72B: 01 51         Display long battle dialogue $51 at bottom of the screen
                         ""
D0A72D: 0E            Clear animations
D0A72E: 03 02 49 A7   Animation for character 1(CYAN) at $D0A749
D0A732: 04 01 49 A7   Animation for character 2(LOCKE) at $D0A749
D0A736: 0F            Excecute animations
D0A737: 10            Close dialogue window at bottom of the screen
D0A738: FF            End of battle event
 
[Gau is fed some Dried Meat]
D0AA21: 11            Open dialogue window at bottom of the screen
D0AA22: 0E            Clear animations
D0AA23: 03 0B 88 AC   Animation for character 1(GAU) at $D0AC88
D0AA27: 0F            Excecute animations
D0AA28: 0E            Clear animations
D0AA29: 03 05 21 AD   Animation for character 1(SABIN) at $D0AD21
D0AA2D: 0F            Excecute animations
D0AA2E: 01 3A         Display long battle dialogue $3A at bottom of the screen
                         "SABIN: What the……"
D0AA30: 01 4C         Display long battle dialogue $4C at bottom of the screen
                         "CYAN: Thou art so……odd."
D0AA32: 0E            Clear animations
D0AA33: 03 02 2D AD   Animation for character 1(CYAN) at $D0AD2D
D0AA37: 0F            Excecute animations
D0AA38: 01 3B         Display long battle dialogue $3B at bottom of the screen
                         "CYAN: I’m CYAN and he’s SABIN."
D0AA3A: 01 3C         Display long battle dialogue $3C at bottom of the screen
                         "GAU: You SABIN…… you CYAN, me want more food!!"
D0AA3C: 0E            Clear animations
D0AA3D: 03 0B 46 AD   Animation for character 1(GAU) at $D0AD46
D0AA41: 04 05 59 AD   Animation for character 2(SABIN) at $D0AD59
D0AA45: 0F            Excecute animations
D0AA46: 01 3D         Display long battle dialogue $3D at bottom of the screen
                         "SABIN: No more for you."
D0AA48: 01 3E         Display long battle dialogue $3E at bottom of the screen
                         "GAU: You go……get more for me."
D0AA4A: 0E            Clear animations
D0AA4B: 03 0B 6C AD   Animation for character 1(GAU) at $D0AD6C
D0AA4F: 04 05 A4 AD   Animation for character 2(SABIN) at $D0ADA4
D0AA53: 0F            Excecute animations
D0AA54: 01 3F         Display long battle dialogue $3F at bottom of the screen
                         "SABIN: You’re a regular munchkin!"
D0AA56: 01 F8         Display long battle dialogue $F8 at bottom of the screen
                         "GAU: And you……afraid of me!"
D0AA58: 0E            Clear animations
D0AA59: 03 0B 7A AD   Animation for character 1(GAU) at $D0AD7A
D0AA5D: 04 05 B2 AD   Animation for character 2(SABIN) at $D0ADB2
D0AA61: 0F            Excecute animations
D0AA62: 01 40         Display long battle dialogue $40 at bottom of the screen
                         "SABIN: You wanna fight?"
D0AA64: 0E            Clear animations
D0AA65: 03 0B 88 AD   Animation for character 1(GAU) at $D0AD88
D0AA69: 04 05 C0 AD   Animation for character 2(SABIN) at $D0ADC0
D0AA6D: 0F            Excecute animations
D0AA6E: 01 41         Display long battle dialogue $41 at bottom of the screen
                         "GAU: Me not wanna hurt you……"
D0AA70: 0E            Clear animations
D0AA71: 03 0B 96 AD   Animation for character 1(GAU) at $D0AD96
D0AA75: 04 05 CE AD   Animation for character 2(SABIN) at $D0ADCE
D0AA79: 0F            Excecute animations
D0AA7A: 01 42         Display long battle dialogue $42 at bottom of the screen
                         "SABIN: Stop looking at me like that!"
D0AA7C: 0E            Clear animations
D0AA7D: 03 0B DC AD   Animation for character 1(GAU) at $D0ADDC
D0AA81: 04 05 5D AE   Animation for character 2(SABIN) at $D0AE5D
D0AA85: 0F            Excecute animations
D0AA86: 01 4D         Display long battle dialogue $4D at bottom of the screen
                         "SABIN: Wheeze……puff……! You’re pretty tough!"
D0AA88: 01 F9         Display long battle dialogue $F9 at bottom of the screen
                         "GAU: Wah, ha! That fun! You strong!"
D0AA8A: 0E            Clear animations
D0AA8B: 03 0B DE AE   Animation for character 1(GAU) at $D0AEDE
D0AA8F: 04 05 6E AF   Animation for character 2(SABIN) at $D0AF6E
D0AA93: 0F            Excecute animations
D0AA94: 01 43         Display long battle dialogue $43 at bottom of the screen
                         "GAU: Me like dancing! You good leader!"
D0AA96: 0E            Clear animations
D0AA97: 03 05 EF AF   Animation for character 1(SABIN) at $D0AFEF
D0AA9B: 0F            Excecute animations
D0AA9C: 01 44         Display long battle dialogue $44 at bottom of the screen
                         "SABIN: Shut up!!"
D0AA9E: 0E            Clear animations
D0AA9F: 03 02 FD AF   Animation for character 1(CYAN) at $D0AFFD
D0AAA3: 04 0B 1A B0   Animation for character 2(GAU) at $D0B01A
D0AAA7: 05 05 38 B0   Animation for character 3(SABIN) at $D0B038
D0AAAB: 0F            Excecute animations
D0AAAC: 01 45         Display long battle dialogue $45 at bottom of the screen
                         "CYAN: Simmer down, sirs! And thou, o wild one…… who might thou be"
D0AAAE: 0E            Clear animations
D0AAAF: 03 0B 56 B0   Animation for character 1(GAU) at $D0B056
D0AAB3: 04 02 15 B4   Animation for character 2(CYAN) at $D0B415
D0AAB7: 05 05 15 B4   Animation for character 3(SABIN) at $D0B415
D0AABB: 0F            Excecute animations
D0AABC: 01 46         Display long battle dialogue $46 at bottom of the screen
                         "GAU: Thou?"
D0AABE: 0E            Clear animations
D0AABF: 03 0B 74 B0   Animation for character 1(GAU) at $D0B074
D0AAC3: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AAC7: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AACB: 0F            Excecute animations
D0AACC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AACE: 0E            Clear animations
D0AACF: 03 0B 8A B0   Animation for character 1(GAU) at $D0B08A
D0AAD3: 04 02 15 B4   Animation for character 2(CYAN) at $D0B415
D0AAD7: 05 05 15 B4   Animation for character 3(SABIN) at $D0B415
D0AADB: 0F            Excecute animations
D0AADC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AADE: 0E            Clear animations
D0AADF: 03 0B A0 B0   Animation for character 1(GAU) at $D0B0A0
D0AAE3: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AAE7: 05 05 0F B4   Animation for character 3(SABIN) at $D0B40F
D0AAEB: 0F            Excecute animations
D0AAEC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AAEE: 0E            Clear animations
D0AAEF: 03 0B B6 B0   Animation for character 1(GAU) at $D0B0B6
D0AAF3: 04 02 1B B4   Animation for character 2(CYAN) at $D0B41B
D0AAF7: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AAFB: 0F            Excecute animations
D0AAFC: 01 47         Display long battle dialogue $47 at bottom of the screen
                         "GAU: Thou! Thou!"
D0AAFE: 01 48         Display long battle dialogue $48 at bottom of the screen
                         "GAU: You angry?"
D0AB00: 0E            Clear animations
D0AB01: 03 05 CC B0   Animation for character 1(SABIN) at $D0B0CC
D0AB05: 0F            Excecute animations
D0AB06: 0E            Clear animations
D0AB07: 03 0B DF B0   Animation for character 1(GAU) at $D0B0DF
D0AB0B: 0F            Excecute animations
D0AB0C: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB0E: 0E            Clear animations
D0AB0F: 03 0B F2 B0   Animation for character 1(GAU) at $D0B0F2
D0AB13: 0F            Excecute animations
D0AB14: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB16: 0E            Clear animations
D0AB17: 03 0B 05 B1   Animation for character 1(GAU) at $D0B105
D0AB1B: 0F            Excecute animations
D0AB1C: 01 49         Display long battle dialogue $49 at bottom of the screen
                         "GAU: CYAN! You angry……me?"
D0AB1E: 0E            Clear animations
D0AB1F: 03 05 18 B1   Animation for character 1(SABIN) at $D0B118
D0AB23: 04 0B 30 B1   Animation for character 2(GAU) at $D0B130
D0AB27: 0F            Excecute animations
D0AB28: 01 4A         Display long battle dialogue $4A at bottom of the screen
                         "SABIN: Listen, his family was just……"
D0AB2A: 0E            Clear animations
D0AB2B: 03 0B 43 B1   Animation for character 1(GAU) at $D0B143
D0AB2F: 0F            Excecute animations
D0AB30: 01 4B         Display long battle dialogue $4B at bottom of the screen
                         "GAU: Me understand……me sorry. Me not mean person……"
D0AB32: 0E            Clear animations
D0AB33: 03 02 0F B4   Animation for character 1(CYAN) at $D0B40F
D0AB37: 0F            Excecute animations
D0AB38: 01 9E         Display long battle dialogue $9E at bottom of the screen
                         "CYAN: Look! We can’t have ye two prancing ’round all day! GAU, I think we’re going to get on well together. Why don’t you join us"
D0AB3A: 0E            Clear animations
D0AB3B: 03 0B 56 B1   Animation for character 1(GAU) at $D0B156
D0AB3F: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AB43: 05 05 09 B4   Animation for character 3(SABIN) at $D0B409
D0AB47: 0F            Excecute animations
D0AB48: 01 9F         Display long battle dialogue $9F at bottom of the screen
                         "GAU: Ah! I give you present! GAU give CYAN and SABIN nice gift in thanks for food!"
D0AB4A: 0E            Clear animations
D0AB4B: 03 0B 1B B4   Animation for character 1(GAU) at $D0B41B
D0AB4F: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AB53: 05 05 69 B1   Animation for character 3(SABIN) at $D0B169
D0AB57: 0F            Excecute animations
D0AB58: 01 A0         Display long battle dialogue $A0 at bottom of the screen
                         "SABIN: What manner of rubbish do you suppose he’s gonna…?"
D0AB5A: 0E            Clear animations
D0AB5B: 03 0B 76 B1   Animation for character 1(GAU) at $D0B176
D0AB5F: 04 02 09 B4   Animation for character 2(CYAN) at $D0B409
D0AB63: 0F            Excecute animations
D0AB64: 01 A1         Display long battle dialogue $A1 at bottom of the screen
                         "GAU: GAU’s treasure…… shiny, shiny!! Shiny, shiny, shiny!!!"
D0AB66: 0E            Clear animations
D0AB67: 03 05 83 B1   Animation for character 1(SABIN) at $D0B183
D0AB6B: 04 02 0F B4   Animation for character 2(CYAN) at $D0B40F
D0AB6F: 05 0B 0F B4   Animation for character 3(GAU) at $D0B40F
D0AB73: 0F            Excecute animations
D0AB74: 01 A2         Display long battle dialogue $A2 at bottom of the screen
                         "SABIN: Can anything be THAT shiny?"
D0AB76: 01 A3         Display long battle dialogue $A3 at bottom of the screen
                         "GAU: Does Mr. Thou like shiny thing?"
D0AB78: 0E            Clear animations
D0AB79: 03 05 15 B4   Animation for character 1(SABIN) at $D0B415
D0AB7D: 0F            Excecute animations
D0AB7E: 01 A4         Display long battle dialogue $A4 at bottom of the screen
                         "SABIN: Mr. Thou’s that one, over THERE!!"
D0AB80: 0E            Clear animations
D0AB81: 03 05 96 B1   Animation for character 1(SABIN) at $D0B196
D0AB85: 0F            Excecute animations
D0AB86: 01 4E         Display long battle dialogue $4E at bottom of the screen
                         "A shiny thing, eh…? Think how jealous LOCKE’s gonna be when he hears about this"
D0AB88: 0E            Clear animations
D0AB89: 03 0B 9F B1   Animation for character 1(GAU) at $D0B19F
D0AB8D: 04 05 15 B4   Animation for character 2(SABIN) at $D0B415
D0AB91: 0F            Excecute animations
D0AB92: 01 A5         Display long battle dialogue $A5 at bottom of the screen
                         "GAU: Who be LOCKE? He bad man? Maybe he try steal my treasure"
D0AB94: 0E            Clear animations
D0AB95: 03 0B B4 B1   Animation for character 1(GAU) at $D0B1B4
D0AB99: 0F            Excecute animations
D0AB9A: 01 A6         Display long battle dialogue $A6 at bottom of the screen
                         "SABIN: LOCKE? Well, he’s……"
D0AB9C: 0E            Clear animations
D0AB9D: 03 05 BC B1   Animation for character 1(SABIN) at $D0B1BC
D0ABA1: 0F            Excecute animations
D0ABA2: 01 A7         Display long battle dialogue $A7 at bottom of the screen
                         "SABIN: Listen when someone’s talking to you!"
D0ABA4: 0E            Clear animations
D0ABA5: 03 02 0F B4   Animation for character 1(CYAN) at $D0B40F
D0ABA9: 0F            Excecute animations
D0ABAA: 0E            Clear animations
D0ABAB: 03 02 09 B4   Animation for character 1(CYAN) at $D0B409
D0ABAF: 04 05 15 B4   Animation for character 2(SABIN) at $D0B415
D0ABB3: 0F            Excecute animations
D0ABB4: 01 A8         Display long battle dialogue $A8 at bottom of the screen
                         "CYAN: I think he’s trying to tell us something!"
D0ABB6: 0E            Clear animations
D0ABB7: 03 05 CB B1   Animation for character 1(SABIN) at $D0B1CB
D0ABBB: 0F            Excecute animations
D0ABBC: 01 A9         Display long battle dialogue $A9 at bottom of the screen
                         "SABIN: Urgh……all right……carry on……"
D0ABBE: 0E            Clear animations
D0ABBF: 03 0B DA B1   Animation for character 1(GAU) at $D0B1DA
D0ABC3: 04 05 09 B4   Animation for character 2(SABIN) at $D0B409
D0ABC7: 0F            Excecute animations
D0ABC8: 01 AA         Display long battle dialogue $AA at bottom of the screen
                         "GAU: Here! Here! Shiny thing here!!"
D0ABCA: 01 AB         Display long battle dialogue $AB at bottom of the screen
                         "GAU: SABIN, place where you buy food… it called Mobliz!"
D0ABCC: 01 AC         Display long battle dialogue $AC at bottom of the screen
                         "GAU: CYAN, place where you stand…… river brought you there……"
D0ABCE: 01 AD         Display long battle dialogue $AD at bottom of the screen
                         "Now, we go Crescent Mountain! Shiny thing, there!"
D0ABD0: 0E            Clear animations
D0ABD1: 03 0B 17 B2   Animation for character 1(GAU) at $D0B217
D0ABD5: 04 02 2C B2   Animation for character 2(CYAN) at $D0B22C
D0ABD9: 05 05 41 B2   Animation for character 3(SABIN) at $D0B241
D0ABDD: 0F            Excecute animations
D0ABDE: 01 AE         Display long battle dialogue $AE at bottom of the screen
                         "CYAN: Look, let’s just go along with him to this Crescent Mountain"
D0ABE0: 0E            Clear animations
D0ABE1: 03 0B 56 B2   Animation for character 1(GAU) at $D0B256
D0ABE5: 04 02 68 B2   Animation for character 2(CYAN) at $D0B268
D0ABE9: 05 05 7A B2   Animation for character 3(SABIN) at $D0B27A
D0ABED: 0F            Excecute animations
D0ABEE: 01 AF         Display long battle dialogue $AF at bottom of the screen
                         "SABIN: Phew……why’d we invite him along, anyway…?"
D0ABF0: 0E            Clear animations
D0ABF1: 03 0B 91 B2   Animation for character 1(GAU) at $D0B291
D0ABF5: 0F            Excecute animations
D0ABF6: 01 B0         Display long battle dialogue $B0 at bottom of the screen
                         "GAU: Mr. Thou! Hurry up! We’re leaving!!"
D0ABF8: 0E            Clear animations
D0ABF9: 03 05 15 B4   Animation for character 1(SABIN) at $D0B415
D0ABFD: 0F            Excecute animations
D0ABFE: 01 B1         Display long battle dialogue $B1 at bottom of the screen
                         "SABIN: Hey! I told you once, I’m not Mr. Thou!!! "
D0AC00: 0E            Clear animations
D0AC01: 03 05 E1 B2   Animation for character 1(SABIN) at $D0B2E1
D0AC05: 04 0B E1 B2   Animation for character 2(GAU) at $D0B2E1
D0AC09: 0F            Excecute animations
D0AC0A: 0E            Clear animations
D0AC0B: 03 05 EC B3   Animation for character 1(SABIN) at $D0B3EC
D0AC0F: 0F            Excecute animations
D0AC10: 0E            Clear animations
D0AC11: 03 05 F6 B2   Animation for character 1(SABIN) at $D0B2F6
D0AC15: 0F            Excecute animations
D0AC16: 0E            Clear animations
D0AC17: 03 05 09 B4   Animation for character 1(SABIN) at $D0B409
D0AC1B: 0F            Excecute animations
D0AC1C: 01 B7         Display long battle dialogue $B7 at bottom of the screen
                         "KAPPA: Here’s how to build up GAU’s skills."
D0AC1E: 01 B2         Display long battle dialogue $B2 at bottom of the screen
                         "1. Choose “Leap”, a command that only appears when you are on the Veldt"
D0AC20: 0E            Clear animations
D0AC21: 0D 03 05 FF   Do event animation $03 (attacker $05, target $FF
D0AC25: 03 05 1A B3   Animation for character 1(SABIN) at $D0B31A
D0AC29: 0F            Excecute animations
D0AC2A: 01 B3         Display long battle dialogue $B3 at bottom of the screen
                         "2. Keep fighting on the Veldt, and GAU will reappear. He’ll have learned the"
D0AC2C: 0E            Clear animations
D0AC2D: 03 05 3A B3   Animation for character 1(SABIN) at $D0B33A
D0AC31: 0F            Excecute animations
D0AC32: 01 B4         Display long battle dialogue $B4 at bottom of the screen
                         "3. …attacks of the monsters you were fighting when he leapt and returned"
D0AC34: 0E            Clear animations
D0AC35: 03 05 5F B3   Animation for character 1(SABIN) at $D0B35F
D0AC39: 0F            Excecute animations
D0AC3A: 01 B5         Display long battle dialogue $B5 at bottom of the screen
                         "Uwaau~!!"
D0AC3C: 0E            Clear animations
D0AC3D: 03 05 6E B3   Animation for character 1(SABIN) at $D0B36E
D0AC41: 0F            Excecute animations
D0AC42: 01 B5         Display long battle dialogue $B5 at bottom of the screen
                         "Uwaau~!!"
D0AC44: 01 B6         Display long battle dialogue $B6 at bottom of the screen
                         "4. Choose the command “Rage” and you can use any of the attacks he’s learned"
D0AC46: 0E            Clear animations
D0AC47: 03 05 7D B3   Animation for character 1(SABIN) at $D0B37D
D0AC4B: 0F            Excecute animations
D0AC4C: 01 9D         Display long battle dialogue $9D at bottom of the screen
                         "And now, please continue your quest!"
D0AC4E: 0E            Clear animations
D0AC4F: 03 05 98 B3   Animation for character 1(SABIN) at $D0B398
D0AC53: 0F            Excecute animations
D0AC54: 0E            Clear animations
D0AC55: 03 05 DD B3   Animation for character 1(SABIN) at $D0B3DD
D0AC59: 04 05 FD B3   Animation for character 2(SABIN) at $D0B3FD
D0AC5D: 0F            Excecute animations
D0AC5E: 10            Close dialogue window at bottom of the screen
D0AC5F: FF            End of battle event
 
[Locke steals clothing from a soldier in South Figaro]
D0A751: 11            Open dialogue window at bottom of the screen
D0A752: 01 0F         Display long battle dialogue $0F at bottom of the screen
                         "Stole his clothing, too!!"
D0A754: 0E            Clear animations
D0A755: 03 01 6C A7   Animation for character 1(LOCKE) at $D0A76C
D0A759: 0F            Excecute animations
D0A75A: 01 0E         Display long battle dialogue $0E at bottom of the screen
                         "LOCKE: Here we go!"
D0A75C: 0E            Clear animations
D0A75D: 03 01 84 A7   Animation for character 1(LOCKE) at $D0A784
D0A761: 0F            Excecute animations
D0A762: 01 0D         Display long battle dialogue $0D at bottom of the screen
                         "These are a little too big, but they’ll do."
D0A764: 10            Close dialogue window at bottom of the screen
D0A765: 0E            Clear animations
D0A766: 03 01 B5 A7   Animation for character 1(LOCKE) at $D0A7B5
D0A76A: 0F            Excecute animations
D0A76B: FF            End of battle event
 
[Locke steals clothing from a merchant in South Figaro]
D0A7D1: 11            Open dialogue window at bottom of the screen
D0A7D2: 01 0F         Display long battle dialogue $0F at bottom of the screen
                         "Stole his clothing, too!!"
D0A7D4: 0E            Clear animations
D0A7D5: 03 01 EC A7   Animation for character 1(LOCKE) at $D0A7EC
D0A7D9: 0F            Excecute animations
D0A7DA: 01 0E         Display long battle dialogue $0E at bottom of the screen
                         "LOCKE: Here we go!"
D0A7DC: 0E            Clear animations
D0A7DD: 03 01 04 A8   Animation for character 1(LOCKE) at $D0A804
D0A7E1: 0F            Excecute animations
D0A7E2: 01 0C         Display long battle dialogue $0C at bottom of the screen
                         "These are a little tight, but the price was right."
D0A7E4: 10            Close dialogue window at bottom of the screen
D0A7E5: 0E            Clear animations
D0A7E6: 03 01 35 A8   Animation for character 1(LOCKE) at $D0A835
D0A7EA: 0F            Excecute animations
D0A7EB: FF            End of battle event
 
[Celes & Locke vs. TunnelArmor]
D0A8C4: 11            Open dialogue window at bottom of the screen
D0A8C5: 01 C8         Display long battle dialogue $C8 at bottom of the screen
                         "CELES: TunnelArmr!! I’ll draw its magic attack. It won’t hurt us"
D0A8C7: 01 C9         Display long battle dialogue $C9 at bottom of the screen
                         "LOCKE: Come again?!"
D0A8C9: 01 CA         Display long battle dialogue $CA at bottom of the screen
                         "CELES: I can simply absorb the attack with my Runic Blade."
D0A8CB: 01 CB         Display long battle dialogue $CB at bottom of the screen
                         "LOCKE: Are you sure you’ll be okay?!"
D0A8CD: 01 CC         Display long battle dialogue $CC at bottom of the screen
                         "CELES: Just you watch!!"
D0A8CF: 10            Close dialogue window at bottom of the screen
D0A8D0: FF            End of battle event
 
[Terra's flashback with Kefka]
D09BB4: 0E            Clear animations
D09BB5: 03 29 C9 9B   Animation for character 1(KEFKA) at $D09BC9
D09BB9: 0F            Excecute animations
D09BBA: 11            Open dialogue window at bottom of the screen
D09BBB: 01 1F         Display long battle dialogue $1F at bottom of the screen
                         "KEFKA: Uwee, hee, hee! Good! Burn up everything!"
D09BBD: 0E            Clear animations
D09BBE: 03 29 EF 9B   Animation for character 1(KEFKA) at $D09BEF
D09BC2: 04 00 FA 9B   Animation for character 2(TERRA) at $D09BFA
D09BC6: 0F            Excecute animations
D09BC7: 10            Close dialogue window at bottom of the screen
D09BC8: FF            End of battle event
 
[Terra vs.Tritoch, after Narshe battle]
D0A8D1: 0E            Clear animations
D0A8D2: 03 00 60 A9   Animation for character 1(TERRA) at $D0A960
D0A8D6: 04 00 25 A9   Animation for character 2(TERRA) at $D0A925
D0A8DA: 0F            Excecute animations
D0A8DB: 11            Open dialogue window at bottom of the screen
D0A8DC: 01 97         Display long battle dialogue $97 at bottom of the screen
                         "TERRA: What!? What am I feeling?!"
D0A8DE: 0E            Clear animations
D0A8DF: 03 00 76 A9   Animation for character 1(TERRA) at $D0A976
D0A8E3: 04 00 25 A9   Animation for character 2(TERRA) at $D0A925
D0A8E7: 0F            Excecute animations
D0A8E8: 01 98         Display long battle dialogue $98 at bottom of the screen
                         "TERRA: Huh? W……what’s going on……?"
D0A8EA: 0E            Clear animations
D0A8EB: 03 00 90 A9   Animation for character 1(TERRA) at $D0A990
D0A8EF: 04 00 25 A9   Animation for character 2(TERRA) at $D0A925
D0A8F3: 0F            Excecute animations
D0A8F4: 01 99         Display long battle dialogue $99 at bottom of the screen
                         "TERRA: Please……tell me! Who am I? WHO?!"
D0A8F6: 0E            Clear animations
D0A8F7: 03 00 25 A9   Animation for character 1(TERRA) at $D0A925
D0A8FB: 0F            Excecute animations
D0A8FC: 01 9A         Display long battle dialogue $9A at bottom of the screen
                         "LOCKE: TERRA!"
D0A8FE: 0E            Clear animations
D0A8FF: 03 00 25 A9   Animation for character 1(TERRA) at $D0A925
D0A903: 0F            Excecute animations
D0A904: 01 9B         Display long battle dialogue $9B at bottom of the screen
                         "CELES: An Esper…… I can actually feel its mind……"
D0A906: 0E            Clear animations
D0A907: 03 00 25 A9   Animation for character 1(TERRA) at $D0A925
D0A90B: 0F            Excecute animations
D0A90C: 01 9C         Display long battle dialogue $9C at bottom of the screen
                         "EDGAR: TERRA…… Step away from the Esper……"
D0A90E: 0E            Clear animations
D0A90F: 03 00 25 A9   Animation for character 1(TERRA) at $D0A925
D0A913: 0F            Excecute animations
D0A914: 0D 02 00 01   Do event animation $02 (attacker $00, target $01
D0A918: 0F            Excecute animations
D0A919: 0E            Clear animations
D0A91A: 03 00 A6 A9   Animation for character 1(TERRA) at $D0A9A6
D0A91E: 04 00 DB A9   Animation for character 2(TERRA) at $D0A9DB
D0A922: 0F            Excecute animations
D0A923: 10            Close dialogue window at bottom of the screen
D0A924: FF            End of battle event
 
[Kefka during the sealed gate]
D0B4BA: 11            Open dialogue window at bottom of the screen
D0B4BB: 0E            Clear animations
D0B4BC: 03 01 F2 B5   Animation for character 1(LOCKE) at $D0B5F2
D0B4C0: 04 02 F2 B5   Animation for character 2(CYAN) at $D0B5F2
D0B4C4: 05 04 F2 B5   Animation for character 3(EDGAR) at $D0B5F2
D0B4C8: 0F            Excecute animations
D0B4C9: 0E            Clear animations
D0B4CA: 03 05 F2 B5   Animation for character 1(SABIN) at $D0B5F2
D0B4CE: 04 09 F2 B5   Animation for character 2(SETZER) at $D0B5F2
D0B4D2: 05 0A F2 B5   Animation for character 3(MOG) at $D0B5F2
D0B4D6: 0F            Excecute animations
D0B4D7: 0E            Clear animations
D0B4D8: 03 0B F2 B5   Animation for character 1(GAU) at $D0B5F2
D0B4DC: 04 0C F2 B5   Animation for character 2(GOGO) at $D0B5F2
D0B4E0: 05 0D F2 B5   Animation for character 3(UMARO) at $D0B5F2
D0B4E4: 0F            Excecute animations
D0B4E5: 01 5F         Display long battle dialogue $5F at bottom of the screen
                         "K……Kefka!! You followed us!"
D0B4E7: 0E            Clear animations
D0B4E8: 03 2A 69 B5   Animation for character 1(KEFKA) at $D0B569
D0B4EC: 0F            Excecute animations
D0B4ED: 01 60         Display long battle dialogue $60 at bottom of the screen
                         "KEFKA: U’hee, hee, heeee!!!! The Emperor was right! Let TERRA fall into your hands, and you’d open the gate for us…"
D0B4EF: 01 61         Display long battle dialogue $61 at bottom of the screen
                         "……!"
D0B4F1: 0E            Clear animations
D0B4F2: 03 2A FE B5   Animation for character 1(KEFKA) at $D0B5FE
D0B4F6: 0F            Excecute animations
D0B4F7: 0E            Clear animations
D0B4F8: 03 2A 7E B5   Animation for character 1(KEFKA) at $D0B57E
D0B4FC: 0F            Excecute animations
D0B4FD: 01 62         Display long battle dialogue $62 at bottom of the screen
                         "KEFKA: How does it feel to know you’ve been working for us?!"
D0B4FF: 0E            Clear animations
D0B500: 03 2A 04 B6   Animation for character 1(KEFKA) at $D0B604
D0B504: 0F            Excecute animations
D0B505: 01 63         Display long battle dialogue $63 at bottom of the screen
                         "KEFKA: Now I fear you’ve outlived your usefulness……"
D0B507: 0E            Clear animations
D0B508: 03 01 A2 B5   Animation for character 1(LOCKE) at $D0B5A2
D0B50C: 04 02 A2 B5   Animation for character 2(CYAN) at $D0B5A2
D0B510: 05 04 A2 B5   Animation for character 3(EDGAR) at $D0B5A2
D0B514: 0F            Excecute animations
D0B515: 0E            Clear animations
D0B516: 03 05 A2 B5   Animation for character 1(SABIN) at $D0B5A2
D0B51A: 04 09 A2 B5   Animation for character 2(SETZER) at $D0B5A2
D0B51E: 05 0A A2 B5   Animation for character 3(MOG) at $D0B5A2
D0B522: 0F            Excecute animations
D0B523: 0E            Clear animations
D0B524: 03 0B A2 B5   Animation for character 1(GAU) at $D0B5A2
D0B528: 04 0C A2 B5   Animation for character 2(GOGO) at $D0B5A2
D0B52C: 05 0D A2 B5   Animation for character 3(UMARO) at $D0B5A2
D0B530: 0F            Excecute animations
D0B531: 01 64         Display long battle dialogue $64 at bottom of the screen
                         "You’d better think again, Kefka!"
D0B533: 0E            Clear animations
D0B534: 03 2A 69 B5   Animation for character 1(KEFKA) at $D0B569
D0B538: 0F            Excecute animations
D0B539: 01 65         Display long battle dialogue $65 at bottom of the screen
                         "KEFKA: Oh dear…… you wanna fight me?! This is just dreadful!"
D0B53B: 01 66         Display long battle dialogue $66 at bottom of the screen
                         "Keep Kefka busy until TERRA slips through the gate!!"
D0B53D: 0E            Clear animations
D0B53E: 03 01 86 B5   Animation for character 1(LOCKE) at $D0B586
D0B542: 04 02 86 B5   Animation for character 2(CYAN) at $D0B586
D0B546: 05 04 86 B5   Animation for character 3(EDGAR) at $D0B586
D0B54A: 0F            Excecute animations
D0B54B: 0E            Clear animations
D0B54C: 03 05 86 B5   Animation for character 1(SABIN) at $D0B586
D0B550: 04 09 86 B5   Animation for character 2(SETZER) at $D0B586
D0B554: 05 0A 86 B5   Animation for character 3(MOG) at $D0B586
D0B558: 0F            Excecute animations
D0B559: 0E            Clear animations
D0B55A: 03 0B 86 B5   Animation for character 1(GAU) at $D0B586
D0B55E: 04 0C 86 B5   Animation for character 2(GOGO) at $D0B586
D0B562: 05 0D 86 B5   Animation for character 3(UMARO) at $D0B586
D0B566: 0F            Excecute animations
D0B567: 10            Close dialogue window at bottom of the screen
D0B568: FF            End of battle event
 
[Espers fly through the sealed gate]
D0B610: 11            Open dialogue window at bottom of the screen
D0B611: 0E            Clear animations
D0B612: 03 01 C8 B7   Animation for character 1(LOCKE) at $D0B7C8
D0B616: 04 02 C8 B7   Animation for character 2(CYAN) at $D0B7C8
D0B61A: 05 04 C8 B7   Animation for character 3(EDGAR) at $D0B7C8
D0B61E: 0F            Excecute animations
D0B61F: 0E            Clear animations
D0B620: 03 05 C8 B7   Animation for character 1(SABIN) at $D0B7C8
D0B624: 04 09 C8 B7   Animation for character 2(SETZER) at $D0B7C8
D0B628: 05 0A C8 B7   Animation for character 3(MOG) at $D0B7C8
D0B62C: 0F            Excecute animations
D0B62D: 0E            Clear animations
D0B62E: 03 0B C8 B7   Animation for character 1(GAU) at $D0B7C8
D0B632: 04 0C C8 B7   Animation for character 2(GOGO) at $D0B7C8
D0B636: 05 0D C8 B7   Animation for character 3(UMARO) at $D0B7C8
D0B63A: 0F            Excecute animations
D0B63B: 0E            Clear animations
D0B63C: 03 2A 00 B8   Animation for character 1(KEFKA) at $D0B800
D0B640: 0F            Excecute animations
D0B641: 01 57         Display long battle dialogue $57 at bottom of the screen
                         "KEFKA: It opened!!"
D0B643: 01 59         Display long battle dialogue $59 at bottom of the screen
                         "TERRA!!!"
D0B645: 0E            Clear animations
D0B646: 03 01 C8 B7   Animation for character 1(LOCKE) at $D0B7C8
D0B64A: 04 02 C8 B7   Animation for character 2(CYAN) at $D0B7C8
D0B64E: 05 04 C8 B7   Animation for character 3(EDGAR) at $D0B7C8
D0B652: 0F            Excecute animations
D0B653: 0E            Clear animations
D0B654: 03 05 C8 B7   Animation for character 1(SABIN) at $D0B7C8
D0B658: 04 09 C8 B7   Animation for character 2(SETZER) at $D0B7C8
D0B65C: 05 0A C8 B7   Animation for character 3(MOG) at $D0B7C8
D0B660: 0F            Excecute animations
D0B661: 0E            Clear animations
D0B662: 03 0B C8 B7   Animation for character 1(GAU) at $D0B7C8
D0B666: 04 0C C8 B7   Animation for character 2(GOGO) at $D0B7C8
D0B66A: 05 0D C8 B7   Animation for character 3(UMARO) at $D0B7C8
D0B66E: 0F            Excecute animations
D0B66F: 0E            Clear animations
D0B670: 03 01 EE B7   Animation for character 1(LOCKE) at $D0B7EE
D0B674: 04 02 EE B7   Animation for character 2(CYAN) at $D0B7EE
D0B678: 05 04 EE B7   Animation for character 3(EDGAR) at $D0B7EE
D0B67C: 0F            Excecute animations
D0B67D: 0E            Clear animations
D0B67E: 03 05 EE B7   Animation for character 1(SABIN) at $D0B7EE
D0B682: 04 09 EE B7   Animation for character 2(SETZER) at $D0B7EE
D0B686: 05 0A EE B7   Animation for character 3(MOG) at $D0B7EE
D0B68A: 0F            Excecute animations
D0B68B: 0E            Clear animations
D0B68C: 03 0B EE B7   Animation for character 1(GAU) at $D0B7EE
D0B690: 04 0C EE B7   Animation for character 2(GOGO) at $D0B7EE
D0B694: 05 0D EE B7   Animation for character 3(UMARO) at $D0B7EE
D0B698: 0F            Excecute animations
D0B699: 01 5A         Display long battle dialogue $5A at bottom of the screen
                         "KEFKA: I, I, I, I feel so anxious."
D0B69B: 01 5B         Display long battle dialogue $5B at bottom of the screen
                         "Something’s coming!!!"
D0B69D: 0E            Clear animations
D0B69E: 03 2A DA B9   Animation for character 1(KEFKA) at $D0B9DA
D0B6A2: 04 2A DB B7   Animation for character 2(KEFKA) at $D0B7DB
D0B6A6: 0F            Excecute animations
D0B6A7: 0E            Clear animations
D0B6A8: 03 01 CE B7   Animation for character 1(LOCKE) at $D0B7CE
D0B6AC: 04 02 CE B7   Animation for character 2(CYAN) at $D0B7CE
D0B6B0: 05 04 CE B7   Animation for character 3(EDGAR) at $D0B7CE
D0B6B4: 0F            Excecute animations
D0B6B5: 0E            Clear animations
D0B6B6: 03 05 CE B7   Animation for character 1(SABIN) at $D0B7CE
D0B6BA: 04 09 CE B7   Animation for character 2(SETZER) at $D0B7CE
D0B6BE: 05 0A CE B7   Animation for character 3(MOG) at $D0B7CE
D0B6C2: 0F            Excecute animations
D0B6C3: 0E            Clear animations
D0B6C4: 03 0B CE B7   Animation for character 1(GAU) at $D0B7CE
D0B6C8: 04 0C CE B7   Animation for character 2(GOGO) at $D0B7CE
D0B6CC: 05 0D CE B7   Animation for character 3(UMARO) at $D0B7CE
D0B6D0: 0F            Excecute animations
D0B6D1: 0E            Clear animations
D0B6D2: 0D 05 00 01   Do event animation $05 (attacker $00, target $01
D0B6D6: 03 2A BE B8   Animation for character 1(KEFKA) at $D0B8BE
D0B6DA: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B6DE: 05 0C 8A B9   Animation for character 3(GOGO) at $D0B98A
D0B6E2: 06 0B 8A B9   Animation for character 4(GAU) at $D0B98A
D0B6E6: 0F            Excecute animations
D0B6E7: 0D 06 00 01   Do event animation $06 (attacker $00, target $01
D0B6EB: 03 2A E0 B8   Animation for character 1(KEFKA) at $D0B8E0
D0B6EF: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B6F3: 05 05 8A B9   Animation for character 3(SABIN) at $D0B98A
D0B6F7: 06 0D 8A B9   Animation for character 4(UMARO) at $D0B98A
D0B6FB: 0F            Excecute animations
D0B6FC: 0E            Clear animations
D0B6FD: 03 2A 4D B8   Animation for character 1(KEFKA) at $D0B84D
D0B701: 0F            Excecute animations
D0B702: 01 5C         Display long battle dialogue $5C at bottom of the screen
                         "KEFKA: Frightful energy!!"
D0B704: 0E            Clear animations
D0B705: 0D 07 00 01   Do event animation $07 (attacker $00, target $01
D0B709: 03 2A 02 B9   Animation for character 1(KEFKA) at $D0B902
D0B70D: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B711: 05 2A DB B7   Animation for character 3(KEFKA) at $D0B7DB
D0B715: 06 0A 8A B9   Animation for character 4(MOG) at $D0B98A
D0B719: 0F            Excecute animations
D0B71A: 0E            Clear animations
D0B71B: 0D 08 00 01   Do event animation $08 (attacker $00, target $01
D0B71F: 03 2A 46 B9   Animation for character 1(KEFKA) at $D0B946
D0B723: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B727: 05 01 8A B9   Animation for character 3(LOCKE) at $D0B98A
D0B72B: 06 02 8A B9   Animation for character 4(CYAN) at $D0B98A
D0B72F: 0F            Excecute animations
D0B730: 0E            Clear animations
D0B731: 0D 09 00 01   Do event animation $09 (attacker $00, target $01
D0B735: 03 2A 24 B9   Animation for character 1(KEFKA) at $D0B924
D0B739: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B73D: 05 04 8A B9   Animation for character 3(EDGAR) at $D0B98A
D0B741: 06 2A 94 B9   Animation for character 4(KEFKA) at $D0B994
D0B745: 0F            Excecute animations
D0B746: 01 5D         Display long battle dialogue $5D at bottom of the screen
                         "KEFKA: Uwaaa!"
D0B748: 0E            Clear animations
D0B749: 03 2A 03 BA   Animation for character 1(KEFKA) at $D0BA03
D0B74D: 0F            Excecute animations
D0B74E: 0E            Clear animations
D0B74F: 0D 0A 00 01   Do event animation $0A (attacker $00, target $01
D0B753: 03 2A 68 B9   Animation for character 1(KEFKA) at $D0B968
D0B757: 04 2A 81 B8   Animation for character 2(KEFKA) at $D0B881
D0B75B: 05 09 8A B9   Animation for character 3(SETZER) at $D0B98A
D0B75F: 06 2A A1 B9   Animation for character 4(KEFKA) at $D0B9A1
D0B763: 0F            Excecute animations
D0B764: 0E            Clear animations
D0B765: 03 01 E8 B7   Animation for character 1(LOCKE) at $D0B7E8
D0B769: 04 02 E8 B7   Animation for character 2(CYAN) at $D0B7E8
D0B76D: 05 04 E8 B7   Animation for character 3(EDGAR) at $D0B7E8
D0B771: 0F            Excecute animations
D0B772: 0E            Clear animations
D0B773: 03 05 E8 B7   Animation for character 1(SABIN) at $D0B7E8
D0B777: 04 09 E8 B7   Animation for character 2(SETZER) at $D0B7E8
D0B77B: 05 0A E8 B7   Animation for character 3(MOG) at $D0B7E8
D0B77F: 0F            Excecute animations
D0B780: 0E            Clear animations
D0B781: 03 0B E8 B7   Animation for character 1(GAU) at $D0B7E8
D0B785: 04 0C E8 B7   Animation for character 2(GOGO) at $D0B7E8
D0B789: 05 0D E8 B7   Animation for character 3(UMARO) at $D0B7E8
D0B78D: 0F            Excecute animations
D0B78E: 01 59         Display long battle dialogue $59 at bottom of the screen
                         "TERRA!!!"
D0B790: 0E            Clear animations
D0B791: 03 01 F0 B9   Animation for character 1(LOCKE) at $D0B9F0
D0B795: 04 02 F0 B9   Animation for character 2(CYAN) at $D0B9F0
D0B799: 05 04 F0 B9   Animation for character 3(EDGAR) at $D0B9F0
D0B79D: 0F            Excecute animations
D0B79E: 0E            Clear animations
D0B79F: 03 05 F0 B9   Animation for character 1(SABIN) at $D0B9F0
D0B7A3: 04 09 F0 B9   Animation for character 2(SETZER) at $D0B9F0
D0B7A7: 05 0A F0 B9   Animation for character 3(MOG) at $D0B9F0
D0B7AB: 0F            Excecute animations
D0B7AC: 0E            Clear animations
D0B7AD: 03 0B F0 B9   Animation for character 1(GAU) at $D0B9F0
D0B7B1: 04 0C F0 B9   Animation for character 2(GOGO) at $D0B9F0
D0B7B5: 05 0D F0 B9   Animation for character 3(UMARO) at $D0B9F0
D0B7B9: 0F            Excecute animations
D0B7BA: 01 5E         Display long battle dialogue $5E at bottom of the screen
                         "TERRA: ………"
D0B7BC: 0E            Clear animations
D0B7BD: 03 2A D4 B9   Animation for character 1(KEFKA) at $D0B9D4
D0B7C1: 04 2A E2 B9   Animation for character 2(KEFKA) at $D0B9E2
D0B7C5: 0F            Excecute animations
D0B7C6: 10            Close dialogue window at bottom of the screen
D0B7C7: FF            End of battle event
 
[Airship event after Terra opens the sealed gate]
D0BA24: 11            Open dialogue window at bottom of the screen
D0BA25: 0E            Clear animations
D0BA26: 03 00 FD BA   Animation for character 1(TERRA) at $D0BAFD
D0BA2A: 0F            Excecute animations
D0BA2B: 0E            Clear animations
D0BA2C: 03 01 13 BB   Animation for character 1(LOCKE) at $D0BB13
D0BA30: 0F            Excecute animations
D0BA31: 01 67         Display long battle dialogue $67 at bottom of the screen
                         "LOCKE: What’s wrong, TERRA?"
D0BA33: 01 68         Display long battle dialogue $68 at bottom of the screen
                         "TERRA: I can feel it…… It’s coming closer and closer…"
D0BA35: 01 69         Display long battle dialogue $69 at bottom of the screen
                         "LOCKE: What do you mean you can feel it?"
D0BA37: 0E            Clear animations
D0BA38: 03 00 29 BB   Animation for character 1(TERRA) at $D0BB29
D0BA3C: 04 01 F0 BC   Animation for character 2(LOCKE) at $D0BCF0
D0BA40: 0F            Excecute animations
D0BA41: 01 6A         Display long battle dialogue $6A at bottom of the screen
                         "TERRA: It was……glowing!"
D0BA43: 0E            Clear animations
D0BA44: 03 01 3F BB   Animation for character 1(LOCKE) at $D0BB3F
D0BA48: 0F            Excecute animations
D0BA49: 01 6B         Display long battle dialogue $6B at bottom of the screen
                         "LOCKE: What’s that?"
D0BA4B: 01 6C         Display long battle dialogue $6C at bottom of the screen
                         "LOCKE: It can’t be……! An Esper???"
D0BA4D: 01 6D         Display long battle dialogue $6D at bottom of the screen
                         "LOCKE: It’s coming!!! Watch out, TERRA!!"
D0BA4F: 0E            Clear animations
D0BA50: 0D 05 00 01   Do event animation $05 (attacker $00, target $01
D0BA54: 03 00 23 BC   Animation for character 1(TERRA) at $D0BC23
D0BA58: 04 00 55 BB   Animation for character 2(TERRA) at $D0BB55
D0BA5C: 05 01 62 BB   Animation for character 3(LOCKE) at $D0BB62
D0BA60: 0F            Excecute animations
D0BA61: 0E            Clear animations
D0BA62: 03 09 78 BB   Animation for character 1(SETZER) at $D0BB78
D0BA66: 0F            Excecute animations
D0BA67: 01 6E         Display long battle dialogue $6E at bottom of the screen
                         "SETZER: What was that!?"
D0BA69: 01 6F         Display long battle dialogue $6F at bottom of the screen
                         "LOCKE: SETZER, get down!"
D0BA6B: 0E            Clear animations
D0BA6C: 0D 0A 00 01   Do event animation $0A (attacker $00, target $01
D0BA70: 03 00 49 BC   Animation for character 1(TERRA) at $D0BC49
D0BA74: 04 01 8E BB   Animation for character 2(LOCKE) at $D0BB8E
D0BA78: 05 09 55 BB   Animation for character 3(SETZER) at $D0BB55
D0BA7C: 0F            Excecute animations
D0BA7D: 0E            Clear animations
D0BA7E: 0D 0B 00 01   Do event animation $0B (attacker $00, target $01
D0BA82: 03 00 6F BC   Animation for character 1(TERRA) at $D0BC6F
D0BA86: 0F            Excecute animations
D0BA87: 0E            Clear animations
D0BA88: 0D 0C 00 01   Do event animation $0C (attacker $00, target $01
D0BA8C: 03 00 95 BC   Animation for character 1(TERRA) at $D0BC95
D0BA90: 0F            Excecute animations
D0BA91: 0E            Clear animations
D0BA92: 0D 0D 00 01   Do event animation $0D (attacker $00, target $01
D0BA96: 03 00 BB BC   Animation for character 1(TERRA) at $D0BCBB
D0BA9A: 0F            Excecute animations
D0BA9B: 0E            Clear animations
D0BA9C: 03 00 FD BC   Animation for character 1(TERRA) at $D0BCFD
D0BAA0: 04 01 30 BD   Animation for character 2(LOCKE) at $D0BD30
D0BAA4: 05 09 03 BD   Animation for character 3(SETZER) at $D0BD03
D0BAA8: 0F            Excecute animations
D0BAA9: 01 70         Display long battle dialogue $70 at bottom of the screen
                         "SETZER: Gulp……Espers……?"
D0BAAB: 0E            Clear animations
D0BAAC: 03 01 63 BD   Animation for character 1(LOCKE) at $D0BD63
D0BAB0: 0F            Excecute animations
D0BAB1: 01 71         Display long battle dialogue $71 at bottom of the screen
                         "LOCKE: Where are they going?"
D0BAB3: 0E            Clear animations
D0BAB4: 03 00 BD BB   Animation for character 1(TERRA) at $D0BBBD
D0BAB8: 0F            Excecute animations
D0BAB9: 01 72         Display long battle dialogue $72 at bottom of the screen
                         "TERRA: They were mad……"
D0BABB: 0E            Clear animations
D0BABC: 03 01 75 BD   Animation for character 1(LOCKE) at $D0BD75
D0BAC0: 04 09 75 BD   Animation for character 2(SETZER) at $D0BD75
D0BAC4: 0F            Excecute animations
D0BAC5: 01 32         Display long battle dialogue $32 at bottom of the screen
                         "LOCKE: They seemed……angry."
D0BAC7: 0E            Clear animations
D0BAC8: 03 00 5D BD   Animation for character 1(TERRA) at $D0BD5D
D0BACC: 0F            Excecute animations
D0BACD: 01 73         Display long battle dialogue $73 at bottom of the screen
                         "TERRA: No……Stop…! Please, don’t go!!"
D0BACF: 0E            Clear animations
D0BAD0: 03 09 69 BD   Animation for character 1(SETZER) at $D0BD69
D0BAD4: 0F            Excecute animations
D0BAD5: 01 33         Display long battle dialogue $33 at bottom of the screen
                         "SETZER: Forget that…… what’s with this vibration?! Is it from the Espers"
D0BAD7: 01 74         Display long battle dialogue $74 at bottom of the screen
                         "EDGAR: Um……SETZER !!!!"
D0BAD9: 0E            Clear animations
D0BADA: 03 01 63 BD   Animation for character 1(LOCKE) at $D0BD63
D0BADE: 04 09 63 BD   Animation for character 2(SETZER) at $D0BD63
D0BAE2: 05 00 63 BD   Animation for character 3(TERRA) at $D0BD63
D0BAE6: 0F            Excecute animations
D0BAE7: 01 75         Display long battle dialogue $75 at bottom of the screen
                         "I’ve lost control!!!"
D0BAE9: 0E            Clear animations
D0BAEA: 03 01 D3 BB   Animation for character 1(LOCKE) at $D0BBD3
D0BAEE: 04 09 D3 BB   Animation for character 2(SETZER) at $D0BBD3
D0BAF2: 05 00 D3 BB   Animation for character 3(TERRA) at $D0BBD3
D0BAF6: 06 00 E2 BC   Animation for character 4(TERRA) at $D0BCE2
D0BAFA: 0F            Excecute animations
D0BAFB: 10            Close dialogue window at bottom of the screen
D0BAFC: FF            End of battle event
 
[Kefka kills Leo in Thamasa]
D0C133: 11            Open dialogue window at bottom of the screen
D0C134: 01 85         Display long battle dialogue $85 at bottom of the screen
                         "KEFKA: Ah……Leo……always the consummate soldier……"
D0C136: 0E            Clear animations
D0C137: 03 0F B6 C1   Animation for character 1(LEO) at $D0C1B6
D0C13B: 0F            Excecute animations
D0C13C: 01 86         Display long battle dialogue $86 at bottom of the screen
                         "LEO: Where are you, Kefka…… Show yourself!!"
D0C13E: 01 87         Display long battle dialogue $87 at bottom of the screen
                         "KEFKA: EMPEROR GESTAHL…… I need you here……"
D0C140: 0E            Clear animations
D0C141: 0D 0F 00 01   Do event animation $0F (attacker $00, target $01
D0C145: 03 00 27 C2   Animation for character 1(TERRA) at $D0C227
D0C149: 0F            Excecute animations
D0C14A: 01 88         Display long battle dialogue $88 at bottom of the screen
                         "EMPEROR GESTAHL: Leo……"
D0C14C: 0E            Clear animations
D0C14D: 03 0F 7C C3   Animation for character 1(LEO) at $D0C37C
D0C151: 0F            Excecute animations
D0C152: 01 89         Display long battle dialogue $89 at bottom of the screen
                         "LEO: My liege!"
D0C154: 0E            Clear animations
D0C155: 03 0F FB C1   Animation for character 1(LEO) at $D0C1FB
D0C159: 0F            Excecute animations
D0C15A: 01 8A         Display long battle dialogue $8A at bottom of the screen
                         "I’m sorry I deceived even you, Leo. My purpose has been to gather Magicite, and grow powerful…… Please understand me…"
D0C15C: 0E            Clear animations
D0C15D: 03 0F 7C C3   Animation for character 1(LEO) at $D0C37C
D0C161: 0F            Excecute animations
D0C162: 01 8B         Display long battle dialogue $8B at bottom of the screen
                         "LEO: But, Emperor…!"
D0C164: 0E            Clear animations
D0C165: 03 0F FB C1   Animation for character 1(LEO) at $D0C1FB
D0C169: 0F            Excecute animations
D0C16A: 01 8C         Display long battle dialogue $8C at bottom of the screen
                         "GESTAHL: Don’t say anything. I understand how you feel."
D0C16C: 0E            Clear animations
D0C16D: 03 0F 11 C2   Animation for character 1(LEO) at $D0C211
D0C171: 0F            Excecute animations
D0C172: 01 8D         Display long battle dialogue $8D at bottom of the screen
                         "KEFKA: Uwee, hee, hee…… That’s right!  What we have to do now is to collect Magicite"
D0C174: 0E            Clear animations
D0C175: 03 0F 7C C3   Animation for character 1(LEO) at $D0C37C
D0C179: 0F            Excecute animations
D0C17A: 01 8E         Display long battle dialogue $8E at bottom of the screen
                         "LEO: But my liege……what have I been fighting for…?"
D0C17C: 01 8F         Display long battle dialogue $8F at bottom of the screen
                         "GESTAHL: Leo, I’d like you to take a nice, long snooze…! Very long! Uwa, ha"
D0C17E: 0E            Clear animations
D0C17F: 0D 0F 00 01   Do event animation $0F (attacker $00, target $01
D0C183: 03 00 55 C2   Animation for character 1(TERRA) at $D0C255
D0C187: 0F            Excecute animations
D0C188: 0E            Clear animations
D0C189: 03 0F 81 C2   Animation for character 1(LEO) at $D0C281
D0C18D: 0F            Excecute animations
D0C18E: 01 90         Display long battle dialogue $90 at bottom of the screen
                         "LEO: !!!"
D0C190: 01 91         Display long battle dialogue $91 at bottom of the screen
                         "KEFKA: So……you think you hit me?! That was simply my shadow! And how did you like my Gestahl? I should’ve been on the stage! Well, General…"
D0C192: 0E            Clear animations
D0C193: 03 00 97 C2   Animation for character 1(TERRA) at $D0C297
D0C197: 04 0F AD C2   Animation for character 2(LEO) at $D0C2AD
D0C19B: 0F            Excecute animations
D0C19C: 01 92         Display long battle dialogue $92 at bottom of the screen
                         "You’re such a goody two-shoes!"
D0C19E: 01 93         Display long battle dialogue $93 at bottom of the screen
                         "LEO: Shut up, Kefka! I oughtta……"
D0C1A0: 01 94         Display long battle dialogue $94 at bottom of the screen
                         "KEFKA: Oh! A threat…? You’re such a violent little brute! I’ll tell your “liege” I had to exterminate a traitor…"
D0C1A2: 0E            Clear animations
D0C1A3: 03 00 D4 C2   Animation for character 1(TERRA) at $D0C2D4
D0C1A7: 04 0F F5 C2   Animation for character 2(LEO) at $D0C2F5
D0C1AB: 0F            Excecute animations
D0C1AC: 01 95         Display long battle dialogue $95 at bottom of the screen
                         "KEFKA: Hate……hate……HATE!!"
D0C1AE: 0E            Clear animations
D0C1AF: 03 00 5C C3   Animation for character 1(TERRA) at $D0C35C
D0C1B3: 0F            Excecute animations
D0C1B4: 10            Close dialogue window at bottom of the screen
D0C1B5: FF            End of battle event
 
[Espers break through the sealed gate to go to Thamasa]
D0C382: 11            Open dialogue window at bottom of the screen
D0C383: 0E            Clear animations
D0C384: 0D 05 00 01   Do event animation $05 (attacker $00, target $01
D0C388: 03 00 E1 C3   Animation for character 1(TERRA) at $D0C3E1
D0C38C: 0F            Excecute animations
D0C38D: 01 D0         Display long battle dialogue $D0 at bottom of the screen
                         "Wait! We’re here to help!"
D0C38F: 0E            Clear animations
D0C390: 0D 06 00 01   Do event animation $06 (attacker $00, target $01
D0C394: 03 00 07 C4   Animation for character 1(TERRA) at $D0C407
D0C398: 0F            Excecute animations
D0C399: 0E            Clear animations
D0C39A: 0D 07 00 01   Do event animation $07 (attacker $00, target $01
D0C39E: 03 00 2D C4   Animation for character 1(TERRA) at $D0C42D
D0C3A2: 0F            Excecute animations
D0C3A3: 01 D1         Display long battle dialogue $D1 at bottom of the screen
                         "Hurry!"
D0C3A5: 0E            Clear animations
D0C3A6: 0D 09 00 01   Do event animation $09 (attacker $00, target $01
D0C3AA: 03 00 53 C4   Animation for character 1(TERRA) at $D0C453
D0C3AE: 0F            Excecute animations
D0C3AF: 01 D2         Display long battle dialogue $D2 at bottom of the screen
                         "Get going!"
D0C3B1: 0E            Clear animations
D0C3B2: 0D 0A 00 01   Do event animation $0A (attacker $00, target $01
D0C3B6: 03 00 79 C4   Animation for character 1(TERRA) at $D0C479
D0C3BA: 0F            Excecute animations
D0C3BB: 0E            Clear animations
D0C3BC: 0D 0B 00 01   Do event animation $0B (attacker $00, target $01
D0C3C0: 03 00 9F C4   Animation for character 1(TERRA) at $D0C49F
D0C3C4: 0F            Excecute animations
D0C3C5: 0E            Clear animations
D0C3C6: 0D 0C 00 01   Do event animation $0C (attacker $00, target $01
D0C3CA: 03 00 C5 C4   Animation for character 1(TERRA) at $D0C4C5
D0C3CE: 0F            Excecute animations
D0C3CF: 0E            Clear animations
D0C3D0: 0D 0D 00 01   Do event animation $0D (attacker $00, target $01
D0C3D4: 03 00 E9 C4   Animation for character 1(TERRA) at $D0C4E9
D0C3D8: 04 00 0F C5   Animation for character 2(TERRA) at $D0C50F
D0C3DC: 0F            Excecute animations
D0C3DD: 01 D3         Display long battle dialogue $D3 at bottom of the screen
                         "We’ve no time to lose!"
D0C3DF: 10            Close dialogue window at bottom of the screen
D0C3E0: FF            End of battle event
 
[Unknown battle event]
D0C51D: 11            Open dialogue window at bottom of the screen
D0C51E: 0E            Clear animations
D0C51F: 03 02 04 C6   Animation for character 1(CYAN) at $D0C604
D0C523: 0F            Excecute animations
D0C524: 0E            Clear animations
D0C525: 03 02 A9 C6   Animation for character 1(CYAN) at $D0C6A9
D0C529: 0F            Excecute animations
D0C52A: 0E            Clear animations
D0C52B: 0D 09 00 01   Do event animation $09 (attacker $00, target $01
D0C52F: 03 03 1C C7   Animation for character 1(SHADOW) at $D0C71C
D0C533: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C537: 0F            Excecute animations
D0C538: 0E            Clear animations
D0C539: 03 02 72 C6   Animation for character 1(CYAN) at $D0C672
D0C53D: 0F            Excecute animations
D0C53E: 01 D4         Display long battle dialogue $D4 at bottom of the screen
                         "1. Choose “Blitz” and press the A Button."
D0C540: 0E            Clear animations
D0C541: 03 01 1A C6   Animation for character 1(LOCKE) at $D0C61A
D0C545: 0F            Excecute animations
D0C546: 01 D5         Display long battle dialogue $D5 at bottom of the screen
                         "2. When the cursor appears, enter your technique."
D0C548: 0E            Clear animations
D0C549: 03 01 A9 C6   Animation for character 1(LOCKE) at $D0C6A9
D0C54D: 04 02 A9 C6   Animation for character 2(CYAN) at $D0C6A9
D0C551: 0F            Excecute animations
D0C552: 0E            Clear animations
D0C553: 0D 0D 00 01   Do event animation $0D (attacker $00, target $01
D0C557: 03 03 7C C7   Animation for character 1(SHADOW) at $D0C77C
D0C55B: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C55F: 0F            Excecute animations
D0C560: 0E            Clear animations
D0C561: 0D 0A 00 01   Do event animation $0A (attacker $00, target $01
D0C565: 03 03 3C C7   Animation for character 1(SHADOW) at $D0C73C
D0C569: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C56D: 0F            Excecute animations
D0C56E: 0E            Clear animations
D0C56F: 03 01 72 C6   Animation for character 1(LOCKE) at $D0C672
D0C573: 04 02 72 C6   Animation for character 2(CYAN) at $D0C672
D0C577: 0F            Excecute animations
D0C578: 01 D6         Display long battle dialogue $D6 at bottom of the screen
                         "3. Using the Control Pad, press left, right, and left again."
D0C57A: 0E            Clear animations
D0C57B: 03 01 30 C6   Animation for character 1(LOCKE) at $D0C630
D0C57F: 04 02 46 C6   Animation for character 2(CYAN) at $D0C646
D0C583: 0F            Excecute animations
D0C584: 01 D7         Display long battle dialogue $D7 at bottom of the screen
                         "4. Finally, press the A Button to engage the attack."
D0C586: 0E            Clear animations
D0C587: 03 00 5C C6   Animation for character 1(TERRA) at $D0C65C
D0C58B: 0F            Excecute animations
D0C58C: 01 D8         Display long battle dialogue $D8 at bottom of the screen
                         "5. If you make a mistake, nothing will happen. Relax, there’s no need to hurry"
D0C58E: 0E            Clear animations
D0C58F: 03 00 9A C6   Animation for character 1(TERRA) at $D0C69A
D0C593: 0F            Excecute animations
D0C594: 0E            Clear animations
D0C595: 03 01 A9 C6   Animation for character 1(LOCKE) at $D0C6A9
D0C599: 04 02 A9 C6   Animation for character 2(CYAN) at $D0C6A9
D0C59D: 0F            Excecute animations
D0C59E: 0E            Clear animations
D0C59F: 0D 0B 00 01   Do event animation $0B (attacker $00, target $01
D0C5A3: 03 03 5C C7   Animation for character 1(SHADOW) at $D0C75C
D0C5A7: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C5AB: 0F            Excecute animations
D0C5AC: 0E            Clear animations
D0C5AD: 0D 05 00 01   Do event animation $05 (attacker $00, target $01
D0C5B1: 03 03 DC C6   Animation for character 1(SHADOW) at $D0C6DC
D0C5B5: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C5B9: 0F            Excecute animations
D0C5BA: 0E            Clear animations
D0C5BB: 03 01 72 C6   Animation for character 1(LOCKE) at $D0C672
D0C5BF: 04 02 72 C6   Animation for character 2(CYAN) at $D0C672
D0C5C3: 0F            Excecute animations
D0C5C4: 0E            Clear animations
D0C5C5: 03 01 A9 C6   Animation for character 1(LOCKE) at $D0C6A9
D0C5C9: 04 02 A9 C6   Animation for character 2(CYAN) at $D0C6A9
D0C5CD: 0F            Excecute animations
D0C5CE: 0E            Clear animations
D0C5CF: 0D 06 00 01   Do event animation $06 (attacker $00, target $01
D0C5D3: 03 03 FC C6   Animation for character 1(SHADOW) at $D0C6FC
D0C5D7: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C5DB: 0F            Excecute animations
D0C5DC: 0E            Clear animations
D0C5DD: 03 01 72 C6   Animation for character 1(LOCKE) at $D0C672
D0C5E1: 04 02 72 C6   Animation for character 2(CYAN) at $D0C672
D0C5E5: 0F            Excecute animations
D0C5E6: 0E            Clear animations
D0C5E7: 03 01 A9 C6   Animation for character 1(LOCKE) at $D0C6A9
D0C5EB: 04 02 A9 C6   Animation for character 2(CYAN) at $D0C6A9
D0C5EF: 0F            Excecute animations
D0C5F0: 0E            Clear animations
D0C5F1: 0D 0A 00 01   Do event animation $0A (attacker $00, target $01
D0C5F5: 03 03 3C C7   Animation for character 1(SHADOW) at $D0C73C
D0C5F9: 04 00 B6 C6   Animation for character 2(TERRA) at $D0C6B6
D0C5FD: 04 03 9C C7   Animation for character 2(SHADOW) at $D0C79C
D0C601: 0F            Excecute animations
D0C602: 10            Close dialogue window at bottom of the screen
D0C603: FF            End of battle event
 
[Kefka vs. Esper in Thamasa]
D0C7D8: 11            Open dialogue window at bottom of the screen
D0C7D9: 0E            Clear animations
D0C7DA: 03 2B 03 C8   Animation for character 1(KEFKA) at $D0C803
D0C7DE: 0F            Excecute animations
D0C7DF: 01 CD         Display long battle dialogue $CD at bottom of the screen
                         "KEFKA: Imagine! Thinking you could defeat ME!! This is rich! Mwa, ha, ha"
D0C7E1: 0E            Clear animations
D0C7E2: 03 2B 18 C8   Animation for character 1(KEFKA) at $D0C818
D0C7E6: 0F            Excecute animations
D0C7E7: 01 CE         Display long battle dialogue $CE at bottom of the screen
                         "KEFKA: Now, my little Magicite pretties……come, and help me build the magical empire of “Kefka”"
D0C7E9: 0E            Clear animations
D0C7EA: 0D 0E 1E 01   Do event animation $0E (attacker $1E, target $01
D0C7EE: 0F            Excecute animations
D0C7EF: 0E            Clear animations
D0C7F0: 03 2B 24 C8   Animation for character 1(KEFKA) at $D0C824
D0C7F4: 0F            Excecute animations
D0C7F5: 01 CF         Display long battle dialogue $CF at bottom of the screen
                         "KEFKA: G’haw, haw…… Ooh! They’re warm to the touch! What treasures"
D0C7F7: 0E            Clear animations
D0C7F8: 03 2B 03 C8   Animation for character 1(KEFKA) at $D0C803
D0C7FC: 04 2B 2A C8   Animation for character 2(KEFKA) at $D0C82A
D0C800: 0F            Excecute animations
D0C801: 10            Close dialogue window at bottom of the screen
D0C802: FF            End of battle event
 
[Gau appears on the Veldt after a battle]
D0A9F1: 0E            Clear animations
D0A9F2: 03 0B FE A9   Animation for character 1(GAU) at $D0A9FE
D0A9F6: 0F            Excecute animations
D0A9F7: 13 0B         Add actor $0B(GAU) as a taget
D0A9F9: 11            Open dialogue window at bottom of the screen
D0A9FA: 01 FE         Display long battle dialogue $FE at bottom of the screen
                         "GAU: Uwaoo~!!"
D0A9FC: 10            Close dialogue window at bottom of the screen
D0A9FD: FF            End of battle event
 
[Gau runs away after you hit him once]
D0B421: 0E            Clear animations
D0B422: 03 0B 36 B4   Animation for character 1(GAU) at $D0B436
D0B426: 0F            Excecute animations
D0B427: 11            Open dialogue window at bottom of the screen
D0B428: 01 39         Display long battle dialogue $39 at bottom of the screen
                         "GAU: Uwaou!! Waooo……ooo! You……strangers…! Go away! You scare animals"
D0B42A: 0E            Clear animations
D0B42B: 03 0B 55 B4   Animation for character 1(GAU) at $D0B455
D0B42F: 04 0B AB B4   Animation for character 2(GAU) at $D0B4AB
D0B433: 0F            Excecute animations
D0B434: 10            Close dialogue window at bottom of the screen
D0B435: FF            End of battle event
 
[Kefka vs. Sabin at imperial camp]
D0CD9E: 11            Open dialogue window at bottom of the screen
D0CD9F: 01 2F         Display long battle dialogue $2F at bottom of the screen
                         "KEFKA: Yeouch!!"
D0CDA1: 03 29 CA CD   Animation for character 1(KEFKA) at $D0CDCA
D0CDA5: 0F            Excecute animations
D0CDA6: 01 30         Display long battle dialogue $30 at bottom of the screen
                         "SABIN: Kefka! Wait!!!"
D0CDA8: 0E            Clear animations
D0CDA9: 03 05 0D CE   Animation for character 1(SABIN) at $D0CE0D
D0CDAD: 04 29 40 CE   Animation for character 2(KEFKA) at $D0CE40
D0CDB1: 0F            Excecute animations
D0CDB2: 01 31         Display long battle dialogue $31 at bottom of the screen
                         "KEFKA: “Wait,” he says…… Do I look like a waiter?"
D0CDB4: 0E            Clear animations
D0CDB5: 03 05 30 CE   Animation for character 1(SABIN) at $D0CE30
D0CDB9: 04 29 58 CE   Animation for character 2(KEFKA) at $D0CE58
D0CDBD: 0F            Excecute animations
D0CDBE: 0E            Clear animations
D0CDBF: 03 03 68 CE   Animation for character 1(SHADOW) at $D0CE68
D0CDC3: 04 29 78 CE   Animation for character 2(KEFKA) at $D0CE78
D0CDC7: 0F            Excecute animations
D0CDC8: 10            Close dialogue window at bottom of the screen
D0CDC9: FF            End of battle event
 
[Kefka vs .Gestahl, Floating Continent]
D0C838: 11            Open dialogue window at bottom of the screen
D0C839: 0E            Clear animations
D0C83A: 03 00 B9 CC   Animation for character 1(TERRA) at $D0CCB9
D0C83E: 04 01 CC CC   Animation for character 2(LOCKE) at $D0CCCC
D0C842: 0F            Excecute animations
D0C843: 0E            Clear animations
D0C844: 03 01 DF C9   Animation for character 1(LOCKE) at $D0C9DF
D0C848: 0F            Excecute animations
D0C849: 01 D9         Display long battle dialogue $D9 at bottom of the screen
                         "GESTAHL: Kefka! Are you nuts?!"
D0C84B: 0E            Clear animations
D0C84C: 03 00 F5 C9   Animation for character 1(TERRA) at $D0C9F5
D0C850: 0F            Excecute animations
D0C851: 01 DA         Display long battle dialogue $DA at bottom of the screen
                         "KEFKA: Nuts…?! Emperor! Don’t disturb me! I’m showing them the meaning of power"
D0C853: 0E            Clear animations
D0C854: 03 01 01 CA   Animation for character 1(LOCKE) at $D0CA01
D0C858: 0F            Excecute animations
D0C859: 01 DB         Display long battle dialogue $DB at bottom of the screen
                         "GESTAHL: I don’t think so, friend. Your days are now over."
D0C85B: 0E            Clear animations
D0C85C: 03 00 0D CA   Animation for character 1(TERRA) at $D0CA0D
D0C860: 0F            Excecute animations
D0C861: 01 DC         Display long battle dialogue $DC at bottom of the screen
                         "GESTAHL: Now relax……I’m simply going to put you to sleep with the very power you unleashed…"
D0C863: 0E            Clear animations
D0C864: 03 00 13 CA   Animation for character 1(TERRA) at $D0CA13
D0C868: 0F            Excecute animations
D0C869: 0E            Clear animations
D0C86A: 03 01 3C CA   Animation for character 1(LOCKE) at $D0CA3C
D0C86E: 0F            Excecute animations
D0C86F: 01 DD         Display long battle dialogue $DD at bottom of the screen
                         "GESTAHL: What’s so funny?!"
D0C871: 0E            Clear animations
D0C872: 03 01 3C CA   Animation for character 1(LOCKE) at $D0CA3C
D0C876: 0F            Excecute animations
D0C877: 01 DE         Display long battle dialogue $DE at bottom of the screen
                         "GESTAHL: Very well. It is only fitting that you go to sleep laughing"
D0C879: 00 DF         Display short battle dialogue $DF at top of the screen
                         ""
D0C87B: 0E            Clear animations
D0C87C: 0D 11 00 81   Do event animation $11 (attacker $00, target $81
D0C880: 03 01 72 CD   Animation for character 1(LOCKE) at $D0CD72
D0C884: 04 01 36 CA   Animation for character 2(LOCKE) at $D0CA36
D0C888: 0F            Excecute animations
D0C889: 0E            Clear animations
D0C88A: 03 00 0D CA   Animation for character 1(TERRA) at $D0CA0D
D0C88E: 04 01 3C CA   Animation for character 2(LOCKE) at $D0CA3C
D0C892: 0F            Excecute animations
D0C893: 0E            Clear animations
D0C894: 03 00 26 CA   Animation for character 1(TERRA) at $D0CA26
D0C898: 04 01 56 CA   Animation for character 2(LOCKE) at $D0CA56
D0C89C: 0F            Excecute animations
D0C89D: 0E            Clear animations
D0C89E: 03 01 E5 CC   Animation for character 1(LOCKE) at $D0CCE5
D0C8A2: 0F            Excecute animations
D0C8A3: 00 E0         Display short battle dialogue $E0 at top of the screen
                         ""
D0C8A5: 0E            Clear animations
D0C8A6: 0D 11 00 81   Do event animation $11 (attacker $00, target $81
D0C8AA: 03 01 72 CD   Animation for character 1(LOCKE) at $D0CD72
D0C8AE: 04 01 36 CA   Animation for character 2(LOCKE) at $D0CA36
D0C8B2: 0F            Excecute animations
D0C8B3: 0E            Clear animations
D0C8B4: 03 00 0D CA   Animation for character 1(TERRA) at $D0CA0D
D0C8B8: 04 01 3C CA   Animation for character 2(LOCKE) at $D0CA3C
D0C8BC: 0F            Excecute animations
D0C8BD: 0E            Clear animations
D0C8BE: 03 00 2E CA   Animation for character 1(TERRA) at $D0CA2E
D0C8C2: 04 01 56 CA   Animation for character 2(LOCKE) at $D0CA56
D0C8C6: 0F            Excecute animations
D0C8C7: 0E            Clear animations
D0C8C8: 03 00 6F CC   Animation for character 1(TERRA) at $D0CC6F
D0C8CC: 04 01 66 CA   Animation for character 2(LOCKE) at $D0CA66
D0C8D0: 0F            Excecute animations
D0C8D1: 01 E1         Display long battle dialogue $E1 at bottom of the screen
                         "GESTAHL: N……noooo!! Why isn’t my magic working?!"
D0C8D3: 00 E2         Display short battle dialogue $E2 at top of the screen
                         ""
D0C8D5: 0E            Clear animations
D0C8D6: 0D 11 00 81   Do event animation $11 (attacker $00, target $81
D0C8DA: 03 00 94 CC   Animation for character 1(TERRA) at $D0CC94
D0C8DE: 04 01 72 CD   Animation for character 2(LOCKE) at $D0CD72
D0C8E2: 05 01 36 CA   Animation for character 3(LOCKE) at $D0CA36
D0C8E6: 0F            Excecute animations
D0C8E7: 0E            Clear animations
D0C8E8: 04 01 3C CA   Animation for character 2(LOCKE) at $D0CA3C
D0C8EC: 0F            Excecute animations
D0C8ED: 0E            Clear animations
D0C8EE: 03 00 6F CC   Animation for character 1(TERRA) at $D0CC6F
D0C8F2: 04 01 56 CA   Animation for character 2(LOCKE) at $D0CA56
D0C8F6: 0F            Excecute animations
D0C8F7: 0E            Clear animations
D0C8F8: 03 00 94 CC   Animation for character 1(TERRA) at $D0CC94
D0C8FC: 04 01 75 CA   Animation for character 2(LOCKE) at $D0CA75
D0C900: 0F            Excecute animations
D0C901: 01 E3         Display long battle dialogue $E3 at bottom of the screen
                         "GESTAHL: K……Kefka!!!!! H……how…?!"
D0C903: 0E            Clear animations
D0C904: 03 00 91 CA   Animation for character 1(TERRA) at $D0CA91
D0C908: 0F            Excecute animations
D0C909: 0E            Clear animations
D0C90A: 03 00 49 CA   Animation for character 1(TERRA) at $D0CA49
D0C90E: 04 01 3C CA   Animation for character 2(LOCKE) at $D0CA3C
D0C912: 0F            Excecute animations
D0C913: 01 E4         Display long battle dialogue $E4 at bottom of the screen
                         "GESTAHL: How are you doing this?!"
D0C915: 0E            Clear animations
D0C916: 03 00 A7 CA   Animation for character 1(TERRA) at $D0CAA7
D0C91A: 04 01 AD CA   Animation for character 2(LOCKE) at $D0CAAD
D0C91E: 0F            Excecute animations
D0C91F: 0E            Clear animations
D0C920: 03 00 EB CC   Animation for character 1(TERRA) at $D0CCEB
D0C924: 0F            Excecute animations
D0C925: 01 E5         Display long battle dialogue $E5 at bottom of the screen
                         "KEFKA: How? Simple! I’m standing within the field of the Statues! Their strong field absorbs all magic sent their way! Or didn’t you notice?!"
D0C927: 0E            Clear animations
D0C928: 03 01 E5 CC   Animation for character 1(LOCKE) at $D0CCE5
D0C92C: 0F            Excecute animations
D0C92D: 01 E6         Display long battle dialogue $E6 at bottom of the screen
                         "GESTAHL: …………!!!"
D0C92F: 0E            Clear animations
D0C930: 03 00 C3 CA   Animation for character 1(TERRA) at $D0CAC3
D0C934: 0F            Excecute animations
D0C935: 01 E7         Display long battle dialogue $E7 at bottom of the screen
                         "KEFKA: And now, Statues! You’ve shown me a sign!  It is time you show this old man your true power"
D0C937: 0E            Clear animations
D0C938: 03 01 C9 CA   Animation for character 1(LOCKE) at $D0CAC9
D0C93C: 0F            Excecute animations
D0C93D: 01 E8         Display long battle dialogue $E8 at bottom of the screen
                         "GESTAHL: No! Kefka!! Don’t do something stupid……"
D0C93F: 0E            Clear animations
D0C940: 03 00 DF CA   Animation for character 1(TERRA) at $D0CADF
D0C944: 0F            Excecute animations
D0C945: 01 E9         Display long battle dialogue $E9 at bottom of the screen
                         "KEFKA: I command you, Statues!!!"
D0C947: 0E            Clear animations
D0C948: 0D 10 00 01   Do event animation $10 (attacker $00, target $01
D0C94C: 03 00 05 CD   Animation for character 1(TERRA) at $D0CD05
D0C950: 0F            Excecute animations
D0C951: 0E            Clear animations
D0C952: 03 00 E5 CA   Animation for character 1(TERRA) at $D0CAE5
D0C956: 04 01 08 CB   Animation for character 2(LOCKE) at $D0CB08
D0C95A: 0F            Excecute animations
D0C95B: 01 EA         Display long battle dialogue $EA at bottom of the screen
                         "KEFKA: I……incredible!"
D0C95D: 0E            Clear animations
D0C95E: 0D 10 00 01   Do event animation $10 (attacker $00, target $01
D0C962: 03 00 12 CD   Animation for character 1(TERRA) at $D0CD12
D0C966: 0F            Excecute animations
D0C967: 0E            Clear animations
D0C968: 03 00 2B CB   Animation for character 1(TERRA) at $D0CB2B
D0C96C: 04 01 59 CB   Animation for character 2(LOCKE) at $D0CB59
D0C970: 0F            Excecute animations
D0C971: 0E            Clear animations
D0C972: 03 00 7A CB   Animation for character 1(TERRA) at $D0CB7A
D0C976: 0F            Excecute animations
D0C977: 01 EB         Display long battle dialogue $EB at bottom of the screen
                         "KEFKA: You’re way off!!!! Where’re you aiming?!"
D0C979: 0E            Clear animations
D0C97A: 0D 10 00 01   Do event animation $10 (attacker $00, target $01
D0C97E: 03 00 21 CD   Animation for character 1(TERRA) at $D0CD21
D0C982: 0F            Excecute animations
D0C983: 0E            Clear animations
D0C984: 03 00 91 CB   Animation for character 1(TERRA) at $D0CB91
D0C988: 0F            Excecute animations
D0C989: 01 EC         Display long battle dialogue $EC at bottom of the screen
                         "KEFKA: Whoa! More to the right!"
D0C98B: 0E            Clear animations
D0C98C: 0D 10 00 01   Do event animation $10 (attacker $00, target $01
D0C990: 03 00 2C CD   Animation for character 1(TERRA) at $D0CD2C
D0C994: 04 01 AD CB   Animation for character 2(LOCKE) at $D0CBAD
D0C998: 0F            Excecute animations
D0C999: 01 ED         Display long battle dialogue $ED at bottom of the screen
                         "KEFKA: Run! Run! Or you’ll be well done!"
D0C99B: 0E            Clear animations
D0C99C: 0D 10 00 01   Do event animation $10 (attacker $00, target $01
D0C9A0: 03 00 3F CD   Animation for character 1(TERRA) at $D0CD3F
D0C9A4: 04 01 DE CB   Animation for character 2(LOCKE) at $D0CBDE
D0C9A8: 0F            Excecute animations
D0C9A9: 01 EE         Display long battle dialogue $EE at bottom of the screen
                         "KEFKA: YES!!!"
D0C9AB: 0E            Clear animations
D0C9AC: 03 00 00 CC   Animation for character 1(TERRA) at $D0CC00
D0C9B0: 0F            Excecute animations
D0C9B1: 0E            Clear animations
D0C9B2: 03 00 A7 CA   Animation for character 1(TERRA) at $D0CAA7
D0C9B6: 04 01 1E CC   Animation for character 2(LOCKE) at $D0CC1E
D0C9BA: 0F            Excecute animations
D0C9BB: 0E            Clear animations
D0C9BC: 03 00 34 CC   Animation for character 1(TERRA) at $D0CC34
D0C9C0: 0F            Excecute animations
D0C9C1: 0E            Clear animations
D0C9C2: 03 00 A7 CA   Animation for character 1(TERRA) at $D0CAA7
D0C9C6: 04 01 51 CC   Animation for character 2(LOCKE) at $D0CC51
D0C9CA: 0F            Excecute animations
D0C9CB: 0E            Clear animations
D0C9CC: 03 00 EB CC   Animation for character 1(TERRA) at $D0CCEB
D0C9D0: 0F            Excecute animations
D0C9D1: 01 EF         Display long battle dialogue $EF at bottom of the screen
                         "KEFKA: Poor old…… Oh well, what a worthless excuse of an Emperor!"
D0C9D3: 0E            Clear animations
D0C9D4: 03 00 67 CC   Animation for character 1(TERRA) at $D0CC67
D0C9D8: 04 01 F7 CC   Animation for character 2(LOCKE) at $D0CCF7
D0C9DC: 0F            Excecute animations
D0C9DD: 10            Close dialogue window at bottom of the screen
D0C9DE: FF            End of battle event
 
[Wrexsoul text, Cyan's Dream]
D0CF45: 11            Open dialogue window at bottom of the screen
D0CF46: 01 F4         Display long battle dialogue $F4 at bottom of the screen
                         "WREXSOUL: I’m gonna possess your body! I’ll only appear in this form again when you’re about to expire"
D0CF48: 10            Close dialogue window at bottom of the screen
D0CF49: FF            End of battle event
 
[Kefka's text, final battle]
D0CE84: 11            Open dialogue window at bottom of the screen
D0CE85: 01 F5         Display long battle dialogue $F5 at bottom of the screen
                         "KEFKA: Life… Dreams… Hope…"
D0CE87: 01 F6         Display long battle dialogue $F6 at bottom of the screen
                         "Where’d they come from? And where are they headed…?"
D0CE89: 01 F7         Display long battle dialogue $F7 at bottom of the screen
                         "These things… I am going to destroy!!"
D0CE8B: 0E            Clear animations
D0CE8C: 03 00 E1 CE   Animation for character 1(TERRA) at $D0CEE1
D0CE90: 0F            Excecute animations
D0CE91: 0E            Clear animations
D0CE92: 03 01 E1 CE   Animation for character 1(LOCKE) at $D0CEE1
D0CE96: 0F            Excecute animations
D0CE97: 0E            Clear animations
D0CE98: 03 02 E1 CE   Animation for character 1(CYAN) at $D0CEE1
D0CE9C: 0F            Excecute animations
D0CE9D: 0E            Clear animations
D0CE9E: 03 03 E1 CE   Animation for character 1(SHADOW) at $D0CEE1
D0CEA2: 0F            Excecute animations
D0CEA3: 0E            Clear animations
D0CEA4: 03 04 E1 CE   Animation for character 1(EDGAR) at $D0CEE1
D0CEA8: 0F            Excecute animations
D0CEA9: 0E            Clear animations
D0CEAA: 03 05 E1 CE   Animation for character 1(SABIN) at $D0CEE1
D0CEAE: 0F            Excecute animations
D0CEAF: 0E            Clear animations
D0CEB0: 03 06 E1 CE   Animation for character 1(CELES) at $D0CEE1
D0CEB4: 0F            Excecute animations
D0CEB5: 0E            Clear animations
D0CEB6: 03 07 E1 CE   Animation for character 1(STRAGO) at $D0CEE1
D0CEBA: 0F            Excecute animations
D0CEBB: 0E            Clear animations
D0CEBC: 03 08 E1 CE   Animation for character 1(RELM) at $D0CEE1
D0CEC0: 0F            Excecute animations
D0CEC1: 0E            Clear animations
D0CEC2: 03 09 E1 CE   Animation for character 1(SETZER) at $D0CEE1
D0CEC6: 0F            Excecute animations
D0CEC7: 0E            Clear animations
D0CEC8: 03 0A E1 CE   Animation for character 1(MOG) at $D0CEE1
D0CECC: 0F            Excecute animations
D0CECD: 0E            Clear animations
D0CECE: 03 0B E1 CE   Animation for character 1(GAU) at $D0CEE1
D0CED2: 0F            Excecute animations
D0CED3: 0E            Clear animations
D0CED4: 03 0C E1 CE   Animation for character 1(GOGO) at $D0CEE1
D0CED8: 0F            Excecute animations
D0CED9: 0E            Clear animations
D0CEDA: 03 0D E1 CE   Animation for character 1(UMARO) at $D0CEE1
D0CEDE: 0F            Excecute animations
D0CEDF: 10            Close dialogue window at bottom of the screen
D0CEE0: FF            End of battle event
 
